And remember all feedback is welcome, your input directly affects what we do next.
General Patch Notes
Minor Changes
• Added a new Artifact Scanner symbol for observers• Adjusted the range at which frag grenades can be gripped and holstered from
Map Changes
• Khidi - Adjusted textures for puddles to remove visual glitches regarding outlines and objects• Khidi - Adjusted plant radius on A2 allowing players to plant outside the wall
• Khidi - Blocked off two areas leading to A1 where players would camp and have the chance to get stuck
• Khidi - Performance adjustment on foilage
• Khidi - Adjusted collision on sloped walls
• Khidi - Barriers are no longer clipping and floating on A1
• Khidi - Adjusted materials on distant barge
• Khidi - Adjusted collision on rocks exiting Museum for better gun response
• Maar - Removed pixel peak from crates when entering A1
• Maar - Reworked Upper Catwalk
• Maar - Lowered the entire catwalk
• Maar - Removed Long angle and sitelines on Upper Catwalk
• Maar - Adjusted and added cover in L-route
• Maar - Performance adjustment on a large portion of the map's textures
• Maar - Added new zipline across lava pit from Mid to Map Room
• Maar - Fixed LOD's on the distant wall leading to Condensation
• Maar - Adjusted collision in Upper Catwalk
• Maar - Removed texture seam on the doorway leading into Server Room
• Maar - Rock no longer floating in Tunnel
• Maar - Adjusted kill volumes for all new areas to prevent players from flinging to unexpected places while using the new zipline route
• Maar - Adjusted railing that would sometimes cause the player to jump over and injure themselves in Power Station
• Maar - Lined up Vent passage and removed texture seam
• Maar - Removed texture seam in Reyab Spawn doorways
• Maar - Adjusted all tactical crates to look more worn
• Maar - Wall no longer floating in Mid
• Maar - Removed out of place cover in Mid
• Maar - Props are no longer floating in Mid
• Maar - Adjusted lighting on B-site
• Maar - Adjusted collision in Upper Catwalk from zipline entry to prevent pixel walks
• Maar - Adjusted Vent Room to be in line with the floor
• Maar - Adjusted materials in Comm Room
• Maar - Adjusted collision for walls at Dropping Doorway by A1
• Miru - Fixed spot players could float in the air by crates next to ledge upstairs
• Miru - Added missing collision on buckets
• Este - Kill volumes are no longer clipping into spawns
• Este - Adjusted willow tree collision to prevent player's from seeming like they are walking on air
• Este - Building no longer floating in Vista
• Este - Adjusted collision on stairs leading to Side Route
• Este - Adjusted collision by Rubble to prevent players from getting stuck
• Este - Adjusted collision on stairs leading down to Basement
• Suna - Adjusted collision on railings in Underpass to interact better with weapons
• Suna - Added missing collision to Tunnel railings by Colonist Spawn
• Suna - Patched spot players could climb behind tarp on B-site, Adjusted collision by tarp on A2 to prevent player's from climbing behind it
• Suna - Foilage near A2 longer floats
Bug Fixes
• Fixed - Various map changes/fixes• Fixed - Can see teammate outlines through magazines
• Fixed - Flash Grenade is upside down when on the right wrist
• Fixed - Players on both teams can push a dropped scanner around with their weapons
• Fixed - Held frags block explosions
• Fixed - Crashing when opening the tablet
• Fixed - Virtual stock causes gun positions to be wrong
• Fixed - Player hand collision locations are wrong while holding Mk418
• Fixed - Reyab can pull Artifact Scanner out of Artifact zone
• Fixed - Index finger does not match real-world location
• Fixed - 2 players grabbing the scanner at the same time causes a position desync
Changed depots in latest branch