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Update notes via Steam Community
Hi all,

Additions

  • Added undo/redo support for the track designer.
  • Added better visualization for cannon click & drag editing. Allowing you to see where segments start and end more clearly.


Fixes

  • Scrolling while placing a turret no longer adjusts the number/variant of all rivets attached to said turret.
  • Fixed track click & drag edits picking up parts under the cursor when releasing the drag.
  • Reduced shaking/vibration while aiming.
  • Fixed turret rings spawning with 0 thickness, making them a massive weakspot.
  • Roadwheels no longer stop rotating when off the ground.
  • Fixed engine basic power display (underpowered, fast, very fast, etc) not updating with engine changes.


Changes

  • Cannons now load instantly when spawning and leaving the designer.
  • Engine presets are now generated instead of pre-configured, making them less susceptible to breaking over updates.


Starting some work on scenarios now, the first on the list being a proper scenario selection screen.

- Hamish
Windows 64-bitEnglish Sprocket Content Depot 1674171
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