Hello, survivors! Following our update we have been keeping a close eye on player feedback and experience. As a result we have introduced some changes and fixes. You can find the full list below:
All Modes
Updated features
Food
-
Food placed in the supply box now spoils 40% slower than before.
-
Recipes for food have been slightly changed to give greater advantage
-
Cooked food freshness now depends on the freshness of the original ingredient
Civilian & Ally NPCs
-
The hunger and thirst rate of NPCs now accumulates slower
-
Ally NPCs now get a share of combat EXP gained by the player
UI
- Added game tips to the loading screen
Items
-
Sickle durability increased from 100 → 200
-
Sickle hitbox now applies properly
-
All Iron tools durability increased from 180 → 240
-
Farming tool durability increased from 40 → 50
-
Revolver durability increased from 100 → 300
-
Maximum quantity of items you can stack in one slot has increased for Potatoes and Wheat (50 → 100) as well as Plastic (200 → 250).
Resource deposits
-
Resource deposits for Iron, Stone, Copper, Wood and Plastic now have less health but provide the same amount of resources
-
Gold and Silver deposits are now harder to break
Boars
- Amount of Meat dropped by Boars was reduced from 6 → 3
Boss
- 4 types of Boss attacks changed to inflict splash damage
Bug fixes
-
Fixed the issue when some quests don’t count as completed
-
Fixed issue with no new quests appearing after completing one
-
Fixed the issue where the game wouldn't function when using a gamepad
-
Fixed the issue where the player character’s costume wouldn’t display in some cases
-
Fixed issue with cooked food having 100% freshness regardless of the original ingredient
-
Fixed modified zombies getting stuck on obstacles
-
Fixed issue where NPCs turned zombies would get stuck between objects
-
HP values of structures now displays correctly based on the player’s INT value
-
Fixed the issue of the green bar not disappearing above the NPC in the event of being turned into a zombie while being rescued by the helicopter
Pioneer Mode
Updated features
-
The radio tower NPC will now rest from 5~7AM in game time.
-
The Crop Merchant NPC will now start spawning from day 3 instead of day 4
-
Crop Merchant will now mention the daily price of crops he is buying during his opening dialogue
-
Each wall around a strategic object now has a fixed cost in resources/currency
-
Walls can now be interacted with from a greater distance
-
The starting supply box now contains more food items in it: Hardtack 2 → 5 / Potato 2 → 3 / Wheat 2 → 3
-
The first time a strategic point is going to break down will now occur starting from day 7 instead of day 6
-
Rescue Helicopter cooldown reduced from 8640 sec → 6480 sec
Bug fixes
- Fixed an issue when saving the game
Your continuous feedback helps us make the game better, survivors. Please keep leaving us comments and reviews, and of course, have fun playing Zelter!
Changed files in this update