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Godot Engine update for 5 August 2022

Godot 3.5: Can't stop won't stop

Share · View all patches · Build 9259397 · Last edited 5 August 2022 – 15:09:04 UTC by Wendy

Patchnotes via Steam Community

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements!

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, and at making the existing features more optimized and reliable.

Godot 3.5 is compatible with Godot 3.4.x projects and is a recommended upgrade for all 3.4.x users.

New features include:

  • New Navigation Server with obstacle avoidance
  • Physics interpolation in 3D
  • Better tweening with SceneTreeTween
  • Time singleton
  • Label3D and TextMesh
  • Access nodes by unique names
  • New flow containers
  • Asynchronous shader compilation + caching (ubershader)
  • OccluderShapePolygon (3D)
  • Android editor port and optimizations
  • Material Overlay
  • Other rendering changes
  • Big improvements to VCS UI
  • Hundreds of other improvements

Check the Release Notes on the Godot blog for an overview of changes!

If for some reason you do not want to upgrade, you can switch to the stable-3.4 beta branch to stay on Godot 3.4.5-stable.

Windows 32-bit godot_editor_win32 Depot 404791
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macOS 64-bit godot_editor_osx Depot 404792
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Linux 64-bit godot_editor_linux64 Depot 404793
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godot_export_templates Depot 404794
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godot_demos Depot 404795
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Linux 32-bit godot_editor_linux32 Depot 404796
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Windows 64-bit godot_editor_win64 Depot 404797
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