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Balancing / Skill Cure's cooling time is decreased from 1 to 0.
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Balancing / Skill Cure and Heal's charge amount are decreased from 7 to 5.
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Balancing / Enemy units learn Base Stats more frequently when leveling up. (More strong enemies)
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Balancing / Now skills are in cooling state after use even when in non battle phase.
version: 0.8.12
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