Passengers, we hope you're enjoying your Sweet Transit journey so far! Thank you, as always, for your support and assistance in helping us make this adventure on rails a better experience.
The latest hotfix has arrived, comprising an abundance of bug fixes, tweaks - and some additions, too!
Hotfix 1 - Patch Notes
Bugfixes:
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Fixed a crash when selecting a wrong train in the basics tutorial
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Fixed a crash when going to the next tutorial with residential selected
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Fixed a crash when locking goods with some goods already present
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Fixed not being able to drag a destination in Routes UI if a mouse is over the station name
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Fixed Steamworks modded graphics not being loaded
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Fixed trains stop reserving their path after recalculating it on the requirement signal
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Fixed freezes when removing rails in large networks
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Fixed a crash when removing rails after train crashing
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Fixed brickworks not producing with only one drying yard attached
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Fixed changing action, filters or upon destination removal does not update the amount of needed workers in a village station
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Fixed incorrect City UI rest/resting/work balance calculations
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Fixed visitors being left in a station when deleting all traveler trains
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Fixed train not compatible error with train that are meant to unload coal to the station itself
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Fixed station context window not fitting long connected to names
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Fixed duplicating and renaming train preset links them back together
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Fixed being able to build coal mine near a village
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Fixed being able to drag and place signals on a wooden rail bridge
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Fixed requirement signals tooltip not being centered
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Fixed train not keeping their names after sending to the train depot
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Fixed blueprint not placing signals on a bridge
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Fixed blueprint with station bridges not being displayed correctly
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Fixed blueprint signals showing valid in some variations while they should not be
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Fixed residences showing no work problem when the village capacity is reached (edited)
Changes:
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Updated credits
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Changed train selection from single wagon to all by default
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Made Build UI reopen selection section after selecting an item from the same structure group
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Made City UI attractiveness opacity animation once it is negative
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Increased minimum time between horns from 5 to 15 seconds
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Decreased negative happiness from no travel from 50% to 10%
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Decreased unhappy people rest debuff
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Removed modding threshold order
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Reduced second time village unlocks
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Increased second tier wagons mass
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Made production calculation in factors which fixes the problem of too little buildings to produce
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Made same name stations calculate needed workers based on the combined trains
Additions:
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Added locked item tooltip to show that the condition bellow is for unlocking
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Added option to create Mod preview, by adding "preview.jpg" or "preview.png" or "preview.gif" image in the mod folder
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Added roads to the warehouse
Hotfix 1 is now live on the default branch. Users testing on the Experimental Branch can expect a new build to arrive shorty. Thank you, and enjoy your journey with us!
Please head to https://www.sweettransitgame.com/ for guides and more info!
Changed files in this update