The latest hotfix has arrived, comprising an abundance of bug fixes, tweaks - and some additions, too!
Hotfix 1 - Patch Notes
Bugfixes:
- Fixed a crash when selecting a wrong train in the basics tutorial
- Fixed a crash when going to the next tutorial with residential selected
- Fixed a crash when locking goods with some goods already present
- Fixed not being able to drag a destination in Routes UI if a mouse is over the station name
- Fixed Steamworks modded graphics not being loaded
- Fixed trains stop reserving their path after recalculating it on the requirement signal
- Fixed freezes when removing rails in large networks
- Fixed a crash when removing rails after train crashing
- Fixed brickworks not producing with only one drying yard attached
- Fixed changing action, filters or upon destination removal does not update the amount of needed workers in a village station
- Fixed incorrect City UI rest/resting/work balance calculations
- Fixed visitors being left in a station when deleting all traveler trains
- Fixed train not compatible error with train that are meant to unload coal to the station itself
- Fixed station context window not fitting long connected to names
- Fixed duplicating and renaming train preset links them back together
- Fixed being able to build coal mine near a village
- Fixed being able to drag and place signals on a wooden rail bridge
- Fixed requirement signals tooltip not being centered
- Fixed train not keeping their names after sending to the train depot
- Fixed blueprint not placing signals on a bridge
- Fixed blueprint with station bridges not being displayed correctly
- Fixed blueprint signals showing valid in some variations while they should not be
- Fixed residences showing no work problem when the village capacity is reached (edited)
Changes:
- Updated credits
- Changed train selection from single wagon to all by default
- Made Build UI reopen selection section after selecting an item from the same structure group
- Made City UI attractiveness opacity animation once it is negative
- Increased minimum time between horns from 5 to 15 seconds
- Decreased negative happiness from no travel from 50% to 10%
- Decreased unhappy people rest debuff
- Removed modding threshold order
- Reduced second time village unlocks
- Increased second tier wagons mass
- Made production calculation in factors which fixes the problem of too little buildings to produce
- Made same name stations calculate needed workers based on the combined trains
Additions:
- Added locked item tooltip to show that the condition bellow is for unlocking
- Added option to create Mod preview, by adding "preview.jpg" or "preview.png" or "preview.gif" image in the mod folder
- Added roads to the warehouse
Hotfix 1 is now live on the default branch. Users testing on the Experimental Branch can expect a new build to arrive shorty. Thank you, and enjoy your journey with us!
Please head to https://www.sweettransitgame.com/ for guides and more info!
Changed files in this update