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New Content
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- SPATk and SPDef values have been added. Every Pixel has its own unique SPAtk and SPDef value. Beam attacks use SP values while physical attacks use regular ATK/DEF values.
- Type matchup table has had major adjustments. Types have been analyzed and rebalanced to have a more normalized distribution overall. This means for each type number of other types for "Strong Against", "Weak Against", "Weak To", "Strong To" are much more resonable overall.
- Updating some UI prompt windows with updated assets.

Bugfixes
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- Fixed a bug with gameover screen camera logic.




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