This hotfix updates the game to version 0.2.6.38 where we address some of the issues that you reported after the latest content patch:
FIXES
- Fixed Player Orientation when loading the game state
- Fixed textures at the start of E1M4
- Fixed pause menu tint on ultrawide screens
- Fixed some monster placement in E1M4
- Fixed incorrect total monster count in level summary
- Fixed falling animations of Cacobots and Protosatan
- Fixed an issue where Autoshotgun fire rate would bug out
- Fixed an issue where automap in e1m4 would always be uncovered
ADJUSTMENTS
Adjusted gib amount depending on monster size:- Smaller enemies drop fewer gibs
- Bigger enemies drop more gibs
Adjusted Necrogirls... again!
- Their projectile attacks are less frequent
- Their main focus is to revive dead monsters
We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.
Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.
Changed files in this update