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Update notes via Steam Community

Inquisitors,

we're delighted to announce that the backend migration is now complete! Servers are now back up and you can continue where you left off. We double-checked the saved states during the process and everything should be in place, but in the rare case you find something went missing, let us know! Performance tweaks are in process so you might encounter some issues here in there but we will keep working on the emerging issue

If you took part in the Public Stress Test, don't forget to switch back to the Live version on Steam by right clicking the game and deselecting the Public Stress Test beta branch! We would like to express our gratitude to everyone who helped us testing the new backend. You all were of great help to the team!

Beside restoring the connection to the servers, we also released a patch, containing numerous bug fixes and some other changes. Check out the whole list below!

Patch v2.6.0

Fixed Bugs
  • Fixed numerous sound issues regarding the music and other sound effects randomly cutting off mid-mission

  • Fixed an issue where the music would cut off after an in-game video cutscene

  • Fixed an issue where the Astral Blessing warp anomaly did not work correctly. It now applies the bonus damage only when the player is standing in the blessed area

  • Fixed an issue where the Maelstrom spell did not have any sound

  • Fixed an issue where the Warp Energy Redirection mastery for the Extermination spell did not work correctly

  • Fixed an issue where the Vulnerability mastery for the Maelstrom spell applied Warp vulnerability with an incorrect rate

  • Fixed an issue where the Enlarged area mastery for the Shockwave spell did not work

  • Fixed an issue where the Psychic Sequence perk did not stack the cooldown reduction values properly

  • Fixed an issue where the Psychic Sequence perk did not unlock immediately after completing the criteria for it

  • Updated spell durations or area values from masteries now correctly reflected on the GUI

  • Updated the Inferno spell's description

  • Fixed an issue where the player would lose a random active Psyker blessing when applying blessings at a certain order

  • Fixed an issue where the "Thunder Hammer of Blindness" and the "Grenade Launcher of Disrespect" had multiple relic enchants on them

  • Fixed an issue where the Daemonic enchant "Damage from Bleed dot" did not work correctly

  • Fixed an issue where the Plasma Pistol's Piercing Strike skill could not hit horde enemies

  • Fixed an issue where the Omnissian Axe Beta's Cleave skill sometimes played an incorrect animation

  • Fixed an issue where the Radical perk did not give the correct amount of resource regeneration

  • Fixed an issue where the "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength against Slowed, Shocked, Stunned enemies" enchant did not work

  • Fixed an issue where the "+10% Damage Bonus for the next attack for every Hit Taken" morality enchant did not work

  • Fixed an issue where the System Influence column in the Mission Deployment was sorted by system name, not the Influence value

  • Fixed an issue where the Kastelan Robot(s) did not despawn after the Tech-Adept left the co-op session mid-mission

  • Fixed an issue where the "Crippling Blows" passive did not work with Psyker spells equipped with "Phase Through" or "Matter Displacement" masteries. You can no longer apply these two masteries at the same time for the same spell

  • Fixed an issue where the "Sort by Rarity" and "Sort by Level" buttons in the inventory could only sort one way

  • Added a buff & tooltip for the "Godlike_Minion_Damage_on_kill" enchant

  • Fixed an issue where the GUI did not show the correct number of maximum Psiloi Vivisectors/Combustors after applying the Mechasapient perk

  • Fixed an issue where the "Champion of the God Emperor" Crusader Heroic Deed was listed for other classes too

  • Numerous typo and string fixes in perks, heroic deeds and skilltrees

QoL
  • Heroic Deeds and Perks now exactly state the amounts needed to unlock them

  • Constructs are now teleported near the Tech-Adept if their distance gets too high or a cutscene is triggered

  • Suppression Damage Reduction's maximum value is now stated on the character page

  • The numbers are now colored everywhere in perk descriptions and passive skill descriptions

  • Added a "Reset to defaults" option to every tab in the Options menu, which resets only that specific tab's settings to the defaults

Balance
  • The Omnissian Axe Beta's Single Strike skill now has a Giant Killer tag

  • From now on all warp anomalies have an effect to all Psykers in the party (malevolent and benevolent too)

The Emperor protects.
Warhammer 40,000: Inquisitor - Martyr Content Depot 527431
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Warhammer 40,000: Inquisitor - Martyr Config & Exe Depot 527432
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