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The King announces new Patch Notes!





Second patch is out! This time we are introducing highly requested features and tackling in the weak side of sustain in the party, we will keep an eye out for healer stacking strategies for the next chapters.


This patch is dedicated to the victims of the @everyone incident over at the Discord. May your notifications rest in peace.


Core Systems


Hero Selection


After beating the first boss you will be allowed to pick any hero to start with.
After beating the second boss you will be allowed to customize your hero pool to keep only your favorites! Minimum of 12 heroes in the pool.

Adventure Map


Nodes to reach the boss increased by 2 after the chest. This change will allow us to better play with high level and equipped parties for longer, but it also means there will be a spike in powelevel before reaching the boss. We will monitor if bosses will need help in future patches so give us feedback on how the end game feels!

Heal Power


Heal Power no longer applies to both out-going and in-going heals, instead the highest source of Heal Power is applied.
This means that if a Cleric with 50% tries to heal a Berserker with 100% Heal Power, the incoming heal is only increased by 100%.

Special Effect Item Scaling


Tooltips will now properly display the real attribute values of the special effect items. This is a visual adjustment, they already scaled off the hero's attributes.


Pet Collision


Pets no longer collide with your heroes.



Heroes


King

  • *NEW* Precious Presence
    Periodically heals nearby allies
    • Heal 1
    • Cooldown 5

  • Majestic Benevolence
    • Heal 10 -> 5


The King now provides better scaling sustain for your party. Main healers are being watched for their dominance, but since this patch already touches into too many aspects of sustainability we will leave possible nerfs for the future.

Archer

  • Rapid Fire
    • Cooldown 3 -> 2

  • Barrage
    • Cooldown 30 -> 25
    • Now moves towards closest target after being invoked!


Captain

  • Even in death...
    • Nanas that stay alive are healed to full
    • Nana movement speed 1 -> 1.5


Cleric

  • Holy Whack
    • Damage 2 -> 4
    • This should make it less likely that mad men take 1 HOUR to kill the boss


Deep Cultist

  • Reach of the Old Mother
    • Now only strikes when tentacle is in range of the target
    • Tooltip now says the damage delay

  • Gaze of the Old Mother
    • Now correctly applies its damage


Imp

  • Hurl Flame
    • Cooldown 1 -> (1.5/1.083/0.666)
    • Damage (2/2.5/3) -> 1
    • Range medium -> short



[Devil plays Dev, Author Unknown]


Items


Items now sell for their half their value rounded up.

Basic Heal Power items got nerfed in half, but alternative sustain items got buffed.

Emerald Shard

Heal Power 50 -> 25%

Life Tender's Cross

Heal Power 100 -> 50%

Emerald Light Crest

Heal Power 150 -> 75%

Heart of Ent

Heal Power 250 -> 150%

Pocket Cleric

Cooldown 120 -> 60s

Livine Corselet

Heal 2 -> 4

Diopside Ring

  • Heal 1 -> 3
  • Heal tick interval 1 -> 2 seconds




Bosses / Zones



Druid

  • Recovery delay after Heavy Cleave increased


Owl

  • Zone Bitter Cold base Frost per second 5 -> 2
  • Owl Frost/second increase in second phase 10 -> 4
  • No longer forces 100 Frost in mid phase
  • First phase movement cooldown 7 -> 10


Kraken

  • *Massive explosive eye thing* now ramps up in velocity
  • *M.E.E.T.* now deals half damage to secondary targets
  • Corals now have a bluish background in their recharge bar for clarity


Enemies


Mage Nanas

  • Now sport a darker cap so you can better locate and prioritize them
  • Deep Mage Nanas now throw deep red bubbles to remember you that they HURT, even though they give you O2 back




Smoll Things

  • VSync Options are now available in the menu
  • Positivity mode :)
  • Barkskin doesn't trigger if damage is equal to 1
  • Ruined Saber Tooltip: *NEW* A blade from a bygone age used to rally troops long forgotten
  • Frost Plate's Tooltip: No longer brings shame to my family
  • mSlow
  • Achievement Cleric Only Run: Text rewritten for more clarity
  • Block now says Blocked when blocking
  • CrushforceX said he did something but I forgor :skull:



Bugs

  • Frost Plate's aura now properly slows enemies' haste instead of increasing it
  • Random Blackscreen bug fixed for good this time
  • Transparent units no longer lose their fade when receiving Frostbite
  • Zone Unlocked appearing when the zone was already unlocked
  • Settings not being applied at the start of the game




Teaser!


Two strangers approach...




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