
Changes
- Added a squid to the game- Changed repair hammer attack combo
- Added new sand SFX
- Added new snow SFX
- Tweaked
- Added footstep FX to Boars
- Updated Bamboo Clothing Rack material
- Updated Bamboo Trim and Bamboo Seed icons
Fixes
- Possibly fixed rare connection issues- Fixed stairs not loading type properly in save files
- Fixed stairs not being allowed to be used for plots or shops
- Fixed quarter wall snap points
- Fixed stair snap points
- Fixed a timer bug with enemy spawns in the open world
- Changed what Bellstalkers drop
- Fixed bug where slot UI would refresh incorrectly
- Fixed rare occurrence of nav meshes never updating because of script execution order, causing customers to get stuck before entering the dirt plot path
- Fixed rare NRE when customers wander around the shop
- Fixed repair hammer from lunging at allies
- Fixed several attacks (such as heavy axe charge) from having no blends
- Fixed various shopkeeping NREs
- Fixed ESC menu being unusable for clients
- Fixed being unable to see floor types for clients
- Increased performance by removing extraneous nullchecks in networking code
- Fixed bug with weapon stacks not stacking the proper amount in edge cass
- Increased performance by stripping and caching unnecessary calculations in the AI code
- Fixed cache issues with player levels
- Improved Ranger chasing AI
- Fixed issue where placing a trash can caused AI to become stuck due to its large Navmesh Cut
- Fixed clients not loading levels in rare situations
- Temporarily fixed items being invisible by not allowing players to choose too low of a LOD bias
- Fixed player being able to pull up ESC menu during dialogue
- Fixed item getting stuck in hand when player merges two stacks
- Clients can no longer pull up invisible instance of build UI
- Fixed client not being able to put stacked items in containers with placement mode
- Fixed Apex dropping unecessary items
- Recyling machine now destroys on pickup like all the rest of the buildings
- Fixed gunfire turning off nearby torches
- Fixed addressable releasing null or unloaded asset
- Fixed not being able to shift click from and to death boxes
- Optimized world map loading at starting frame
- Fixed some weapon trails for certain items
- Fixed Bamboo horizontal trim texture
- Fixed attribute UI appearing odd in certain sizes
Changed files in this update