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Update notes via Steam Community
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more!

Latest Patch Notes:

I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone.

This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.

> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations.
> Fallen World now has the correct loading screens.
> Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state.
> Revamped Magic and Enemy Mob vfx.
> Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned.
> Decreased base Stun and Freeze duration to 1 second, down from 2 seconds.
> Reworked all Lighting in the game.
> Added 2 basic Potions.
> Added 3 Unique Potions.
> Added 6 Act 2+ Nightmare Uniques.
> Polished some Campaign Zones.
> Added HUD text for Life/Mana/Exp and Keybindings.
> Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques,
Consumables and Materials).
> Added a way to Import Character files.

Cheers,
Sam
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