Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hello everyone, here is the content update focusing on the secondary rogue-like game mode [Virtual Therapy] as well as a bug fix and some visual changes.

[Classic Mode]

BALANCING
- Shooting speed
Basic enemies equipped with pistols have had their attack speed reduced.

- Melee Weapons
Melee weapons have all had their hitboxes enlarged to a size slightly larger than the visual.

[Rogue-like mode]

CONTENTS

- Endings
Added an ending after killing the boss in the fifth segment, finishing the virtual therapy mode provides a new starting class for it.

- Class
Added different starting classes with their own characteristic, weapon, DNA ability and boost.

- New rooms
Added two new room types with the REN room offering REN after finishing it and the black-market offering weapon, boost and stimulant in exchange for life points, energy or money.

- New segments
Added the third, fourth and fifth level segments, each with fifteen new rooms.

- New enemies
New enemies have been added to the game mode and can be found from the third segment onwards.

- Bosses
Added six bosses from Classic mode to the virtual therapy found at the end of each segment.

- New Boost
Added thirty new boosts that can be found in treasure, here is an example of each rank.
Rank 0 (Banking Dynamism): Corporate credits you pick up from the floor will also give you 3 energy points.
Rank 1 (Good Customers): The first item purchased from each vending machine is free.
Rank 2 (Fast recovery): At the start of each room, you recover up to half your energy
Rank 3 (Framed Experience): Gives you +3 Intelligence and improves one of your DNA abilities or gives you one if you don't have one.
Rank 4 (Superior Intellect): Gives you +5 Intelligence, +3 Medicine and Hacking, and a small amount of energy regeneration.

BALANCE
- Merchant
Added the ability to buy chips from the merchant to regain hit points

VISUAL
- Consumable
Changed the visuals of several consumables

- Boost
Added illustration for each boost found in the treasures.

SOUND
- New sound
Added sound when the player retrieves an item from the ground

BUG
- Boost
Fixed some boosts that didn't apply when picked up.
Toxastra Content Depot 1254391
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link