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It's been a while since our last stable release! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch.

But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate), and 4.0 beta is not far off either.

This is a safe and recommended update for all Godot 3.4.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.4.4-stable.

Notable changes that motivate this release include:
  • Increase Android target API level to 31 to match Google Play requirements for new apps as of August 2022.
  • Update mbedtls and zlib libraries to fix security vulnerabilities.
  • Ignore support of S3TC compression format on mobile devices to ensure the use of ETC2 for GLES3 (fixes issues with Meta Quest 2 after a recent system update).

Read the release blog post for details on the changes.

The illustration picture is from BLASTRONAUT, a gorgeous exploration and mining game set in a vast procedurally generated alien world, developed by Perfoon. It was just released on Steam as Early Access and it's an absolute blast, check it out!

Windows 32-bit godot_editor_win32 Depot 404791
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Linux 64-bit godot_editor_linux64 Depot 404793
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godot_export_templates Depot 404794
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Linux 32-bit godot_editor_linux32 Depot 404796
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Windows 64-bit godot_editor_win64 Depot 404797
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