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Update notes via Steam Community
Hi everyone. Here is the long waited Experimental Alpha 3. To be more accurate, it is Alpha 3E as it is still experimental. Instead of updating the main game every patch, the current default build (Alpha 2.15) will remain as the main build until the experimental build is 100% ready.

Please note that Experimental Builds will change without notice and is not to be used to compete in the leaderboard. Experimental build scores will not be uploaded to the leaderboard anyway. If you notice issues or bugs, please report it via the Experimental Build Forum.

Please remember that this is experimental, and hence suggest changes or opinions in a constructive way. I think the new UI style could be a topic of some contraversy, so all feedbacks are welcomed.

As for the release itself, new features kept on creeping onto the list but I had to draw a line somewhere. I would like to add another stage, challenger mode, 2 more mechs and Ultimate Perks during Alpha3. I expect Project Lazarus to have met Early Access goals by Alpha 4. At that point, we will decide what is next.

Below is the Release Note, but it is not a full list. I have omitted some features as they may not be fully implemented.

Known Issues

  • On upgrade screen, explosion refraction fx can bleed into UI, causing distortion.
  • Damage amount text will show for a second or two when you enter menu mid game.

Experimental 3E Change Log


  • Added New Level Outpost
  • New Perk System
  • Added new field POI crystal rig
  • Added siege mode to Siege Cannon
  • Added New Weapon Cerberus
  • Added New Weapon Flak Cannon
  • Added Power Skip
  • Added Elite Monsters
  • Added progress bar for active items
  • Added Emergency Shield Penalty
  • Reworked UI style
  • Reworked Armor to be now % based reduction -
  • Increased Max level of weapons to 12 from 10
  • When Wall-in monsters are killed, they drop better crystals
  • Cosmic Guardian will no longer knock back monsters
  • All weapons now have unique critical scale amount
  • Q and E keys to shift upgrade boxes
  • Space bar to install upgrades
  • Boss Monsters now mitigate damage depending on the distance
  • Changed swarmer monster navigation behavior
  • Improved scoresheet to provide more information
  • Fixed Overclock ending early
  • Fixed weapon slot not showing evolution weapon names
  • Fixed Supply Pack message and sound fx not prompting
  • Nerfed Gravity Retractor Range
  • New Czech Language (Thank you paveljanik [CZ]!)
  • New Portugese - Brazilian Language (Thank you thitz!)
  • New Russian Language (Thank you Folio_Nov9m!)
  • New Vietnamese Language (Thank you PrinzEugenz!)
  • New Hindi Language
  • New Hungarian Language
  • New Swedish Language
  • New Afrikaans Language
  • Loading history…
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