Gore and wounds are still being worked on. A lot of our most recent work waws focused on the customization system improvements as well as the Unreal Engine 5 upgrade process.
UPGRADED TO UNREAL ENGINE 5
Using New Technology such as
- Lumen Global Illumination (ALL maps updated)- Nanite (Photoscanned Maps In the FUTURE)
- Chaos Physics (Improved Physics System)
- Metahumans (Improved Character Models)
NEW CONTENT
- Facial Animations
- AI Improvements
- AI simple squad formation behavior
Weapon Attachments
MCX
- Reflex Sight- ACOG Scope
- Specter Scope
- 30rd Steel Mag
- 30rd Polymer Mag
- 40rd Polymer Mag
- 60rd Drum
- 100rd Drum
- Round Suppressor
- Square Suppressor
CUSTOMIZATION OVERHAUL
Gear Camos
Gear Camo Tints
Gear Versions

- Prone System (WIP)
Voice Acting
- American_03- American_04
- Australian_01
- Australian_02
- British_01
- Ukrainian_01
Command System
Customize your factions, Commander!
- Added AI Commander Behavior (Dynamically call in Air support)- AI React to Command Abilities
- Artillery
- Airstrikes
- Smoke Artillery
Voices Ready for Command System
American_01American_02
American_03
American_04
Australian_01
Australian_02
British_01
Russian_01
German_01
Spanish_01
Ukrainian_01
NEW CHANGES
Third Person Gameplay Improvements
- Dynamic crosshair- Spread/Accuracy
- After taking leg damage the character will enter limping state if below half health
- Character will use shouting voice lines after taking damage
- AI will enter combat mode when spotting dead bodies
- AI will enter combat mode when enemy artillery impacts
- AI will enter combat mode when enemy airstrikes impact
- AI SquadLeaders will order their Squads to take cover when enemy artillery lands
- AI SquadLeaders will order their Squads to take cover when enemy airstrikes land
- Ragdoll Impacts leave blood splatter depending on the force of the impact
- Bullet Impact force lowered on Ragdolls
- Increase cooldown on AI "Moveout" Voice Lines
- New Aircraft sounds
- New Airstrike sounds
- Changed Arena Map main bases to capturable
BUGFIXES
- Main Menu Display Faction sometimes not showing- AI Squadleaders not standing within capture radius of objectives
- AI Subordinates not finding a squad to join
- Pressing F in the customization screen breaks UI
- Impacts and Explosions on snowy surfaces
- Fixed Fullscreen settings
- M18 Stuck on Floor
- ASVAL Stuck on Floor
OPTIMIZATION
- Improved lag spikes from shrapnel effects on characters (When multiple characters are blown up at once)- Improved lag from weapon pickups
Changed files in this update