- Fixed some compatibility issues that version 0.80 caused to levels made with earlier versions (when loaded in game, editor may show how they look with the new version)
- Dynamic mesh textures and roads now have "Draw On Top" setting with three values: Disabled (default for non-roads), Enabled (default for roads) and Boosted
- When set, material is drawn on top of other materials that are roughly on the same level (unless they both have the same setting)
- "Boosted" can be used to merge roads and make intersections by making overlapping roads - if one is boosted and one is not, there is no z-fight flickering
- To add a layer (e.g. ice) or a thin object on top of road or other object that has the setting on, Draw On Top needs to be enabled or boosted for the material to be visible
- When set, material is drawn on top of other materials that are roughly on the same level (unless they both have the same setting)
- Changed the pit templates to use the new Draw On Top feature for a more seamless intersection
- Added two more pit templates to start with a wider road
- Miscellaneous other minor fixes and improvements
Update notes for v0.81
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