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Hey guys! Added some fun stuff this week. Also continued on my quest to balance kingdoms.

Gameplay and UI


-The boss in "Mirefield's Troubles" now has the correct unit portraits.
--I have also buffed the boss slightly
--It has more health, power, defense, and armor


-GSTBTBTU now utilizes the wizard bear portrait


-Removed Wendigo from "Standard" lair rotation, they are a cryptid
--They still can show up for other reasons though, eg on young worlds or as a result of random events

-Added forest trolls
--Forest trolls have unique art and so do their lairs
--Forest trolls have stealth
--Their lairs spawn in forests
--Forest trolls have entirely different (though still similar attributes) stats from other trolls, but maintain the same passive and active abilities
--Forest trolls are overall more expensive to train and maintain than other troll variations
--Forest trolls have some secretty unique stuff going on
--Forest trolls have very notable lore relavance



-Gave saber toothed bear lair a new unit image


Bug Fixes


-Fixed bug where capital cities had incorrect numbers for some economic buildings (Mines/Markets/Guardhouses/Inns)

-Fixed spawn bug introduced with economic updates to AI last week

Balancing


-Gave guardhouse +1 fire damage

-Gave Mine +0.5 gold production

-Gave Market +0.5 gold production

-Gave black market +0.5 gold production

-Removed bog troll from "Here Be Dragons" setting

-Added Forest Troll to "Too Many Trolls" setting

-Added Forest Troll to "Dark Forest" setting

-Added Forest Troll to "Here be Dragons" setting

-Added Forest Troll to "Strange Humanoids" setting

-Added Forest Troll to "Here Be Darkness" setting

-Removed Bog and Swamp trolls from "Realm Of Horror" setting

-Aadded forest trolls to "Realm Of Horror"

Suggestion for testers

-Try kingdoms NOW

YouTube Spotlight of the week!

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