New in this build:
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SPEED!
I've found some huge CPU-side performance boosts to the simulation calculations! Since the last 'default' build, my most demanding save file has dropped from taking 22ms to calculate each frame down to just 5ms. (I'm super proud of these optimisations; they're quite possibly the cleverest thing I've ever coded)
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Video Memory Savings!
Implemented render target sharing within model list GUIs, which reduces quite a lot of video RAM usage.
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Costume Editor Improvements
Made usability improvements all across the costume model editor, including fixing the long-broken "Stance" and "Preview Animation" options.
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Combat? Combat!
Fixed an old bug which would cause a combat ability to become stuck and never recharge if a player/NPC/monster was killed while in the middle of triggering it. (this fixed itself after a save/load cycle, but now it doesn't happen at all)
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Good Clear Roads
Fixed the grass suppression zone around paths, which had been offset by about 7m to the northeast of the path.
Please enjoy the game's much-improved performance while I get back to toiling away in the dungeons! ;D
-T
Changed files in this update