Big things are happening and we hope you enjoy all these updates in the current demo version
Farworld Pioneers PreAlpha4-RC5
Changes
- Movement keys can now be rebound in the Options
- Flying Creature replaced with an evil wasp thingy
- Characters now spawn with male or female hairstyles that match their male or female torso if applicable
- RPG is now unlocked with Heavy Ordnance
- Laser Repeater and Charge Rifle are now unlocked with Laser Tech
- Added cotton pants to possible spawn equipment
- Updated title screen graphics
Bugfixes
- (Server-side fix to known issue from RC4) Fixed issue that caused Farworld Pioneers Demo to complain about a missing executable
- Fixed issue that made it impossible to click buttons in the main menu after clicking Save & Quit
- Fixed hunger sounds continuing to play while game is paused
- Fixed issue that would cause excessive sounds and repeated actions when placing blocks on the background from the Blueprint menu
- Fix Aviator Jacket blocking pants slot
Farworld Pioneers PreAlpha4-RC4
Changes
- Executable is now fully rebranded to Farworld Pioneers, including window title, new icon, etc.
- Attempting to equip a full body suit will now unequip conflicting equipment instead of requiring you to remove it before placing
- Updated igloosoft animation and game logo in title screen
- Updated appearance of Crabclaw again
- Further updates to parallax BG
- Reduced collected item notification time
- Doors will no longer auto-flip
- Construction time of blueprints reduced across the board; especially walls
- Crafting time of blocks reduced
- Research window goes back to project overview after starting a new research
Bugfixes
- Fixed further instances of the endgame setpiece not fully generating
- Fixed control hints still showing when UI is turned off in trailer controls
- Fixed turret disappearing after being picked up
- Fixed Butcher Table not being considered a butchering area by NPCs
- Control hints and tutorial hints are now hidden when player is dead
- Fixed players spawning with overpowered equipment such as Power Armor
- Fixed NPCs getting stuck holding their melee weapon above their head when revived, plus other cases where the swinging animation would flicker
- Fixed issue that would cause the knife collider to remain active after swinging
- Fixed message “Automated working at station” on Smelter to say “Facility running”
- Fixed players on ladders always automatically reverting their facing position when you let go of a direction
- Fixed issue that would cause large swaths of the natural scenery to be branded as Colony territory after reloading
- Fixed raiders occasionally spawning underground
Farworld Pioneers PreAlpha4-RC3
Changes
- Updated title screen logo to Farworld Pioneers – farewell, Outworlder.
- Underground facility updated/expanded
- Added newsletter link on title screen
- Updated power armor asset
- Shell creature no longer requires fire or explosions to kill
- Spaceflight removed from research
- Crabclaw now drops essential item Acid Crystals
- Updated appearance of Crabclaw
- Updated icons and descriptions for various research items
Bugfixes
- Fixed issue that would cause mysteries and research not to complete properly
- Fixed issue with parallax background being covered by opaque purple fog color
- Fixed issue that would cause raiders not to attack after reaching the colony
- Fixed issue that would cause raiders not to be interrupted by incoming hostiles while performing certain actions
- Fixed hang that could happen when the raid phase changes
- Further reduce occurrences of raiders spawning on top of the colony when no suitable position is found
- Fixed issue that would cause an incorrect tool icon to be shown when dragging the mouse
- Fixed issue that would highlight an order button when clicked but cause the selected tool not to activate
- Fixed an issue that would cause reloading to sometimes consume more bullets than expected, depending on the number of client players watching you reload
- Fixed an issue that could cause clicks to go through command palette buttons if the deploy animation gets interrupted
- Fixed instances of setpieces not generating but still showing a minimap marker
- Fixed Power Conduit being placeable on background layer
Farworld Pioneers PreAlpha4-RC2
Changes
- Updated armor research lines and added Plastic and Carbon Fiber research
- Added Power Armor
- The /completeresearch command without arguments now completes the currently active research item
- Carbon no longer requires C4 to craft
- Animal hide removed from several armor recipes
- Survival knife is now made from 1 steel ingot
- Power conduits no longer generate light
- Adjusted cave generation to avoid punching holes through the endgame setpiece
- Removed Daybreak/nightfall notifications
Bugfixes
- Fixed endgame setpiece blocks such as doors and scrap having incorrect dimensions
- Fixed palette buttons staying highlighted in white after closing the inventory
- Fixed exception in satellite tower setpiece generation
- Fixed issue that could lock up the command palette if the Blueprint menu is toggled with L while placing a blueprint
- Fixed wood and metal table blueprints having incorrect dimensions
- Fixed wood wall blueprint accepting wood logs as material instead of wood wall
- Fixed issue that could cause NPCs to get stuck in a loop running between blueprints due to a distance check error
- Fixed issue with stockpile filtering that would result in food items getting miscategorized
- Fixed issue that caused selection mode not to kick in after closing the Blueprint or Planting menu
Farworld Pioneers PreAlpha4-RC1
Changes
- Updated tutorial to better reflect buddy dialog and recent changes to control scheme
- Updated logic of raid generation to eliminate instances of raids not generating when scheduled
- Updated layout of static control hints
- Improved logic of planting and welding to avoid graphical issues with characters stuck animating or holding a glitched tool
- Endgame setpiece now has ambience audio
- Moved hud elements within title safe area
- Added remainder of control hints (medkits, food, block placement, blueprints, planting, throw hotkey)
- Greatly reduce performance impact of having many planting orders by implementing timeouts
- Raids no longer spawn on Day 1
- Reorganized categories for some objects (ingots => mineral, stone chunks => building)
- Wood items now show as first choice in dropdowns that offer different recipe variants
- Easy and Hard game modes removed
- Circuit Boards are now required to access High Tech Smelter
- Empty Chainsaw research removed
- Stone chunks now stack to 1000
- Metal Ore becomes Iron Ore and Metal Ingots become Steel Ingots
- Wooden panel added to blueprints
- Added torches to workbench recipes
- Removed Bandage
Bugfixes
- Fixed issue that could cause sparks not to be shown when NPCs are welding in multiplayer
- Fixed issue that could require two clicks to select a blueprint if the inputfield was activated prior
- Fixed issue that could cause chests not to fill in setpieces
- Fixed issue that would cause raiders to spawn directly on top of the colony most of the time instead of walking in from the edge of the screen
- Fixed issue that could cause UI lockup when opening Chat while Blueprint menu is open
- Fixed characters sometimes spawning with pants that clash with a full body suit
- Fixed “Daybreak” message appearing twice on game start
Farworld Pioneers PreAlpha4-Preview1c
- Reworked Buddy dialog to be more consistent with original design brief; eliminated a few lines temporarily, corrected behavior of idle dialog
- Additional fixes to Bandit Camp setpiece, addition of shacks, etc.
- Fixed issue that prevented placing platforms in Multiplayer games
- Fixed issue with several sounds in the title screen, including replaying the start sound when going back to main menu
Farworld Pioneers PreAlpha4-Preview1b
- Fixed issue that caused smelter to be unusable in multiplayer
- Fixed issue that could cause the Debug Menu to get stuck open
- Raiders now die permanently instead of being downed
- Miscellaneous icon cleanup
Farworld Pioneers PreAlpha4-Preview1a
Changes
- Added Endgame setpiece which now generates somewhere on the surface of the planet – find it and solve its mysteries to reach our beautiful feedback form
- Updated balance of pickaxes and drills; players now start with a crude pickaxe
- Added a preview of the new control hints for E and the Primary/Secondary buttons for certain items and interactive objects
- Added Barracks setpiece
- Updated Bandit Camp setpiece to reduce generation issues; shacks now generate on either side to keep the NPCs inside
- Added networking optimizations to greatly reduce the amount of data broadcast by the client and server to update player movement; immobile, idle players and NPCs will no longer create any network traffic
- Blueprints for walls, ladders and other structures can now be placed freehand by holding the mouse button
- Added various armors and helmets which are now craftable at the Armorer (some gated behind research)
- Added a variety of clothes which can be crafted at the tailor bench
- Buddy now spawns in multiplayer, but without per-player tutorial flags
- Working and flipping from ladders is now allowed
- Player can now climb onto a ledge from a ladder by simply holding Up + Left/Right
- Stockpiles now show the label name set by the player when you hover with the mouse
- Added Tall Grass to planting menu (now required for crafting several items)
- Inventory is now its own menu opened with I
- The Overview is now opened with O or F2
- The Jobs UI is now opened with F3
- The Debug Menu is now opened with F6
- The Network Diagnostics are now opened with F7
- Caves now generate near the surface
- The research screen is now only accessible by activating a Research Bench
- Updated appearance of health bar, hunger bar and ammo/reload bar to be grouped at the top left
- Added construction flip sound
- Title screen makes sound when you ‘press any key’
- Added flip sound to blueprints and placeable objects
- Added Tailor Bench sounds
- Updated Blueprint Menu tabs
- Reduced foliage generation in the plains biome a bit, increased grass density
- Added two deactivated/under construction tabs to Overview menu: “Resources” and “Colonists”
- Medkit is now crafted at the Tailor Bench
- Updated setpiece icons in the minimap
- Oil Lamp is now Oil Lantern
- Resupply drops arrive in 1 minute instead of 3
Bugfixes
- Fixed multiple issues with the command palette flow that could result in the incorrect tool being selected when clicking an icon
- Fix various issues that could cause errors when attempting to resume a game from a save file
- Fixed issue with server hanging if it’s not able to connect to the Iglooverse
- Fixed drill not honoring material tiers
- Fixed excessive network utilization on growing plants
- Fixed a set of issues that could cause the host player to lag excessively while other players report being able to play normally
- Fixed several hauling bugs which could result in hauled objects disappearing and construction jobs failing
- Fixed issue that would cause NPCs to attempt to jump onto ladders and off ladders instead of simply climbing, often getting stuck
- Fixed NPCs wandering or running over a gap with a ladder in it and falling down
- Fixed NPCs not properly latching onto ladders to perform tasks
- Fixed issue that would delete player’s inventory items when hitting “Give All” in the stockpile UI
- Fixed accidental drift of camera offset when trailer mode is not active
- Fixed players getting stuck hauling if they switched hotbar items while carrying an object or corpse
- Fixed weapon aim sounds playing globally
- Fixed issue that could cause construction orders to fail when trying to weld from a ladder
- Fixed issue that could cause players to fall down when trying to weld from a ladder
- Fixed hotbar not being hidden when Inventory menu is open
- Fixed players being unable to drop a hauled corpse onto a facility where butchering is possible
- Fixed the crafting dropdown tooltip showing mismatched recipe ingredients in the facility UI
Farworld Pioneers PreAlpha3-Preview7i
- Ladders are now cheaper to craft (1 wood = 4 wood ladders, 1 metal ingot = 8 metal ladders)
- Good loot from deprecated lockboxes moved to metal chests on setpieces
- Improved grid selection overlays and icons when setting mining, planting and other orders
- Updated icon assets for several raw materials and ores
- Fix for issue that could cause the tilling, planting or welding animations to get stuck in multiplayer
Farworld Pioneers PreAlpha3-Preview7h
- Several fixes for trailer controls; hiding additional UI elements that shouldn’t display
- Fixed an issue with saving planting sites
- Fixed an additional issue that could cause hanging when reconnecting or resuming a game
Farworld Pioneers PreAlpha3-Preview7g
Changes
- Updated UI graphics for various dialogs and hud elements
- Crabclaw can now jump out of shallow pits
Bugfixes
- Fixed issue that could cause players to be unable to join a multiplayer game after a few players have joined due to the universe file becoming too large
- Fixed issue that could cause a hang when reloading a game due to setpiece serialization
- Fixed issue that could cause unnecessary network traffic to balloon over time as the number of players and NPCs in the world increases
- Fixed “Seconds to night” showing negative values in clock tooltip
- Fixed rapidly repeating crafting sounds at toolbench and research bench
Farworld Pioneers PreAlpha3-Preview7f
- Added rotation control hint when a blueprint is being placed
- Removed deprecated “Press TAB to see additional recipes” prompt
- Fixed crash that could happen when performing certain actions like sliding while swinging a melee weapon like the pickaxe
- Fixed partial generation of some surface setpieces
Farworld Pioneers PreAlpha3-Preview7e
Changes
- Known issue: Surface setpieces are being overhauled; in this build, “Basement Shelter” and “Bandit Camp” may generate partially or not at all on the map. “Satellite Tower” may have generation glitches, empty chests, etc.
- Updated the appearance of various tiles
Bugfixes
- Fixed hauled items being prioritized for storage in stockpiles with no filters set
- Fixed stockpiles with fewer filters selected having lower priority
- Swinging the pickaxe and using items while on ledges and ladders is now allowed again
- Fixed various issues with Satellite Tower compound setpiece digging into mountains
- Fixed various AI lockups related to planting sites
- Tilling and planting now takes time and have visible animations
- Various wall types have been added to the Structure tab
- Improved reachability of construction sites for NPCs (still some issues with bringing hauled items to construction sites if the NPC has to stop on a ladder)
- Campfire can be handcrafted again
- Bandage is now craftable at the tailor bench
- Moved several metal and stone walls/ladders/platform recipes to the workbench
- Fixed placement preview sticking after canceling blueprints/planting selection with esc / right click
- Various fixes to construction site building and range checking
- Talk button flashes if character has more to say
- Improved tooltips and buttons in crafting facilities to better show if handcrafting is impossible, and why
- Fixed several issues that could cause an infinite black loading screen when connecting to a server or reloading a save
- Drastically improved performance of having many mining/construction orders displayed on screen and dragging out large areas to mine
- Plains will now generate more often than Canyon on the starter planet
Farworld Pioneers PreAlpha3-Preview7d
Changes
- Added Trailer Controls; enable by going into the Debug Menu (F7) and clicking the “Trailer Mode” button. Plug in a standard Xbox controller to control.
- Updated command palette; all orders and selection modes are now combined and deploy vertically; build menu and inventory are always displayed
- Appearance of many blocks updated (bricks, ladder, chain link fence, tethers, turrets, etc)
- Made raids more regular, steadily growing and spaced out by 2-3 days with some randomness
- Satellite towers now have functional loot chests and bandits
- Increased damage on minigun and m60
- Reduced bullet speed on most bullet weapons to add some drop off due to gravity
- Added several armor items (Ceramic, Kevlar, Steel plated)
- Updated manual butcher button in the butcher table; more streamlined, with tooltip
- Spaceflight research reintroduced
- Recipe list sorting in crafting panel updated
- Solar panel and batteries are now placeable (functionality/UI still WIP)
- Concrete wall blueprints can now be placed in the foreground/background using a toggle while placing
- It’s now possible to flip blueprints with R
- Improved performance of temperature effects/etc for torches and flame sources not close to the player
Bugfixes
- Fixed tooltips not showing for handcraft when object is not craftable
- Fixed issue that caused scrolling to constantly reset in the crafting UI
- Fixed issue that caused crafting dropdowns to reset to the first choice after crafting
- Fixed excessive glow on bullets
- Fixed issue that caused certain items from the hotbar, like grenades and food items, to get accidentally used when pressing E to activate facilities
- Fixed issue that could cause lockups for hauling orders
- Fixed selection canceling with right click not deselecting the blueprint on blueprint menu
Farworld Pioneers PreAlpha3-Preview7c
Changes
- Host Game menu now has a functional file select menu
- Hunger icons will no longer show unless the NPC is starving
- Order buttons now get hidden after selecting an order type
- Added oil lamp to blueprints
- Oil lamp now generates a small amount of heat
Bugfixes
- Fixed missing preview on oil lamp
- Fixed hotkeys (Tab, K, L) not deploying the corresponding command palette submenus
- Fixed TAB not appearing on command palette
Farworld Pioneers PreAlpha3-Preview7b
Changes
- Reworked the event director to provide new colonists and raids more consistently. Free agent NPCs will now be provided through random events near the colony until you reach a population of 8. Raids will grow steadily over time.
- Debug menu now has a “Skip to Next Event” button which causes a time warp to the next scheduled event for the player’s faction. This works in MP and SP. Note that most objects in game will not react to timewarps; plants will not grow faster, NPCs will not grow hungrier, etc.
- Turrets now have a manufacturing cost and show a preview upon placement
- Turrets now have depletable ammo that must be replenished periodically
- Turrets now pause to reload
- “Host Game” menu now has a list of save folders to choose from [Not functional => To be fixed in Preview7c]
- Containers no longer lose their contents when destroyed by weapons
- Energy Pistol is now Laser Pistol
- Glass now breaks instead of being mined when pickaxed
- Cage light brightness reduced
- Added setting to game start menu to disable starting tips
- When placing blueprints for platforms, ladders, walls, the manufactured item is now required as a material; it will no longer be crafted from raw materials (wood/stone/metal) on the spot
- Satellite tower updated; shacks added on either side, bandits now generate
- Mouse wheel now scrolls in blueprint/planting menus
- Stockpile category filters now sync over the network
- Updated bullet graphics/materials
- Updated graphics for flares, grenades, NPC alert icon, blueprint button
- Grenades now have additional sounds (ticking, activating, impact)
- Melee hits on flesh sound more stabby
- Tailor bench now has a choice of outfits you can manufacture
- Finding feathers now allows you to access Arctic Gear research
- You can now Ctrl+Left Click a stack to automatically send it to another container on the same dialog (Note: This used to be bound to Ctrl+Right Click)
- Several laser weapons now use new particle/trail systems
- Made player’s “natural” lantern light slightly darker
- The /settime debug command now takes you to noon on day 5 if you type /settime 4.5
- Updated credits
Bugfixes
- Fixed incorrect construction size on food packager
- Fixed flares exploding
- Fixed research unlock for battery and combat pistol
- Fixed tutorial not advancing after talking to Buddy
- Fixed certain work orders having a faint “RIP Buddy Statue” overlay on them
- Fixed metal platform crafting recipe not working/icon not showing
- Fixed issues that prevented selecting work bills in facility UI in multiplayer
- Fixed issue with the butchering animation that would cause the pivot of held items to permanently change if the butcher is interrupted
- Fixed issue that would cause a long performance hiccup after unpausing the game in single player
- Fixed issue with Chunk Copier debug item that caused some block types to be lost when pasting
- Fixed research complete sound and research animation not playing in multiplayer
Farworld Pioneers PreAlpha3-Preview7a
Changes
- Added tutorial messages for the early game (Talk to buddy, issue orders, build stockpile, build facilities)
- You can now Ctrl+Right Click a stack to automatically send it to another container on the same dialog
- Generators now show a UI with info
- Added an “Alarmed” state to NPCs if a hostile unit gets too close to them while they’re working; this will cause them to drop their haul and engage the enemy (or flee)
- Mobs will now spawn underground once again
- Mob spawns in chunks is now soft capped
- You may now find underground caves with a “bat nest” that will release a horde of bats when approached
- Pathing Improvement: When following a target/leader, NPCs will follow ladders and attempt to jump off of them
- Added new UI panel to stockpiles to manage filters, priorities, locking
- The order of fulfillment for hauling order is now: Construction orders, general work orders, stockpiles (by priority) and last, hauling of facility output to stockpiles
- Oil Lantern recipe now requires ingots
- Added Satellite Tower surface setpiece
- Added fueled generators and powered radiators
- Refinery is available to build once again
- Shale stone chunks can now be mined to refine hydrocarbons
- Powered high tech smelter is now available
- Updated death countdown to show a beating heart icon above characters
- Updated credits menu to be split into pages
- NPCs will now haul fuel to fuel-burning generators
- Added Chunk Copier tool that lets you select rectangular areas of the world and Copy/Paste with Ctrl+C and Ctrl+V. You can also delete the selected area with the Delete key, and the layer (Foreground/Background/Both) can be selected with a button below the hotbar.
- Updated the main parallax background
- Removed category tabs from player handcrafting menu
- Updated layout of chest UI
- Added power connect/disconnect sounds and running generator sound
- Added concrete to build menu as a buildable solid block
- Changed placement rules for platform/stairs to be similar to blocks
- Increased hydroponics potato growth timespan by 30% and dropped produced potatoes from10 to a range from 7 to 10
- Reduced research skill from scientist from 10 to 3, reduced build skill from engineer from 5 to 3 (1 base on each for normal npcs)
Bugfixes
- Fixed issue that caused errors when attempting to delete a saved game
- Fixed issue that prevented adding materials/building with E while hauling something
- Fixed issues with ghost previews for different types of objects (construction, normal placement, powered objects)
- Fixed issue that caused combat AI to ignore the ‘out of range’ condition and keep pursuing far away targets
- Fixed issues with explosions having banding and rings in their area of effect and adjusted block damage slightly (no support for tiers yet)
- Fixed issue that caused long delays before a NPC would start hauling on some work orders
- Various sound fixes (butchering, medical item use, electrical connections, automatic weapons…)
- Fixed medium generator to not be unlit
- Removal of ability to open debris/rubble chest types. (Destroy its BlockEntity to get the loot)
- Bugfix to scale firearm reticle software cursors with the selected pre-defined screen resolutions from the Options Menu
- Fixed errors that throw when using buttons in the File Rename menu
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers
Changed files in this update