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HOW TO PLAY



Ghost Watchers is totally about haunting evil spirits. The process of haut consists of 3 stages:
  • Determine the special properties of the ghost
  • Perform the right weakening ritual
  • Catch a ghost using special trap


Special ghost properties: Type, Age and Mood. Each property can be determined using special tools


How to catch a ghost


You need to complete all the tasks from the weakening list in the correct order. If you have done 3 tasks correctly, but the 4th one is wrong, you do not need to start from the beginning

At a normal level of difficulty, you can understand that the correct action has been done by the message that appears at the top of the screen and the special sound. On hard and insane - only by the special sound

If you have done all the actions correctly, then the ghost will walk around the house in a visible state. Throw the catcher at the ghost




Pad


To collect evidence and read hints, use <TAB>. You will see a pad, in the left part of which you need to indicate the collected evidence. In the right part you need to select the correct properties of the ghost. The selected evidence from the left part will help to select the propreties in the right part. There are two buttons at the bottom of the pad:
  • Encyclopedia. This section contains descriptions of all the ghosts and tools
  • Weakening the ghost. This section provides a list of actions to weaken the ghost. In the right part there is a hint on the action of the tools on the selected type of ghost

Each correct action to weaken the ghost will be accompanied by the sound of a gong and a hint (at an normal difficulty level). If you perform actions in the correct sequence, but do not see these effects - most likely, you made a mistake with the properties of the ghost. Check it again!

There are also some additional quests that gives you coins. Coins can be immediately spent on the purchase of tools. Purchased tools are not transferred to the next session




Difficulties


We recommend you to start from the normal difficulty. You may see hints on this difficulty

On the hard difficulty:
  • You lose your tools when the ghost takes you away
  • The ghost can lock the front door at the moment of attack

On the insane difficulty:
  • The ghost can break electric tools in your hands
  • Ghost can attack hunters outside the house
  • Many items have got only one charge


Types of protective items


The ones that need to be thrown:
  • Different types of salt
  • Different types of bombs
  • Holy water
  • Holy fire

The ones that need to be put on the floor:
  • Plasma Absorber
  • Withering Light

The ones you need to hold in your hands:
  • Cross
  • Christ
  • Incense




Gameplay after death


After death, you do not completely leave the game, but remain as a spirit. You can interact with doors, switches, valves and candles. You are able to communicate with alive players in this way or scare your friends!


Ghost Materialization



Before you begin the ritual of weakening the ghost, you need to materialize it. To do this, there is a special device for materialization near the van. It is necessary to correctly determine the parameters of the ghost and load them into the Device for the materialization of ghosts, and then start the Device. If the parameters are determined correctly, the ghost will take its finished form and it can be weakened. If players launch the Device with incorrect parameters several times, they lose the game


The "Ectoplasm collection" modifier



Players have to collect three ghost ectoplasms to get a Ghost Trap. Two ectoplasmas will be hidden on the level. The last one falls from the ghost when it is scared away. Ectoplasm of different types of ghosts becomes visible with the help of different tools: UV flashlight, holy fire or camera. Refer to the Tab for a hint



The "Sanity" Modifier



Players are given a new characteristic - sanity. You can lose your sanity at ghostly events and go mad. If your mental health has dropped to 0, then the ghost protection may not work and you may die. Maintain sanity at the right level with the help of special pills.


The "Pentagram" modifier


Players will have to collect various items at the location for the pentagram ritual. Before the capture, it is necessary to perform a ritual. You must throw a ritual dagger into the pentagram to activate the ritual and summon the ghost. Manage to insert the necessary items into every corner, thereby preventing the ghost from getting out. Beware of the circle of the ghost's attack, so as not to be attacked.
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