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Patch notes
Changes- Overhauled digital distribution so all companies can open their own store and digital products have to be sold through them
- Digital distribution platforms now require software to be developed and maintained for them
- Player can make exclusivity offers to only sell a product in their store
- Separated digital distribution and manufacturing tasks into 2 windows
- Moved utility interface from finance window to its own window
- Overhauled main bottom button panel and added new Logistics category (Code mods can add their own buttons and categories as well)
- Added window to manage an assembler's component queue
- Added K to toggle max interaction distance visualization for selected furniture or furniture being built
- Bottom left info panel will now say when an employee is working on secondary tasks
- Rebalanced support ticket generation speed
- ISP cost reduced
- Added RelativeServer record to features for modding that multiplies/divides server requirements rather than adding up
- Added quit confirmation if last save was > 1 minute ago
- Increased number of rooms an employee will search for a fridge, from their desk, to put their lunch in, from 2 rooms to 3
- Assemblers will now throw out the least developed assemblies first when full, for chance to actually finish an assembly, in case player has balanced it wrong
- Added warning when product is too expensive and losing sales
- Tech levels will now lose revelancy more slowly to avoid products being outdated on release due to the update system
- Wall mounted furniture can now be placed right up against wall split if angle formed by walls is above 180 degrees
Fixes
- Force recompilation of code mods, due to breaking change in last update
- Fixed AI sometimes engaging in cross-holding, allowing for infinite money exploit
- Fixed rotation of corner tables when mirroring rooms
- Software updates didn't add new bugs due to bug
- Fixed tutorial videos not always playing
- Helicopter pads built from basement floor are now blocked by roads above
- Fixed collision issues when building furniture under roads or roads above furniture
- Fixed employees getting stuck on stairs when they had their pathing interrupted
- Fixed staff receiving company car benefit on hire
- Fixed features not being auto selected for sequels when new forced features have been unlocked for software
- Added way to break out of save loading screen on computers that are way below minimum requirements
- Fixed update ETA being wrong
Changed depots in dev branch