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Update 26: V 1.023


(It still says version 1.021 in-game, it will be changed soon).

Change Log


  • Added skirmish for Talvisota DLC owners: Seelow
  • Added skirmish for Talvisota DLC owners: Smolensk
  • Added skirmish for Talvisota DLC owners: Petrozavodsk
  • Added skirmish for Talvisota DLC owners: Berlin
  • Added post-win/lose stage in conquest so the battles do not end instantly.
  • Added panzerfaust 30 for upcoming late war finland
  • Added mission narration for the finnish officer in Talvisota DLC missions
  • Added more briefing videos to Talvisota DLC missions
  • Added Christoffer Weiss to the finnish unit voices
  • Added HEAT shells to new blast system
  • Added more early war breeds for mission purposes
  • Added 1-min timer to light tanks and armoured cars on early war.
  • Added ba10 to finland in early war.
  • Added missing clay outlate var ground texture bump
  • Added reload_if_low ammo to idle state
  • Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
  • Added upscaled textures for Shellholes
  • Added size 7 explosion FX
  • Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)

  • Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
  • Updated Kharkov German Skirmision mission units for the correct time period.
  • Updated some vehicle localizations for historical accuracy and consistency
  • Updated finnish unit portraits
  • Updated finnish squad icons added/updated
  • Updated skirmish logics
  • Updated some tank textures to be more homologous in colour
  • Updated size 5 explosions
  • Updated fire rate of quad flak38
  • Updated WP projectile terrain and object triggers
  • Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
  • Updated russian localization
    *updated code for mines, grenades and colliders for future weapons
  • Updated Finnish Tanker model weights

  • Fixed several issues of the The Bridge Too Far mission
  • Fixed several bugs with the finnish skirmish mission
  • Fixed several skirmish scripts
  • Fixed cutscenes on Stalin's Big Guns mission to make them coop-friendly
  • Fixed Summa: madsens not supplied by ammo crates
  • Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
  • Fixed Raate road: Bergmanns not supplied by ammo crates
  • Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
  • Fixed Ino station: fixed issues with the sea not being considered as water
  • Fixed Raate Road: fixed firepits being indestructible
  • Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
  • Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
  • Fixed many issues with the skirmishes
  • Fixed MP Tikhvin: added cover on central flag for balance
  • Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
  • Fixed SP Raate Road: fixed two motorcycles being superimposed
  • Fixed MP Mikli: fixed props wrecks being able to be repaired
  • Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
  • Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
  • Fixed motorcycles hitting friendly mines and flipping
  • Fixed apcr velocity for 76mm m1933
  • Fixed MG and rifle range curve to scale properly with AP ammunition
  • Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
  • Fixed MG13 to only be able to use MG13 magazines
  • Fixed MG15 to only be able to use doubledrum magazines
  • Fixed camp_fire_pot from moving when shot by small arms
  • Fixed spelling on Monastery from Monastary in some of the localizations
  • Fixed su122 playing the body break animation when only the mantlet was broken
  • Fixed localization issues
  • Fixed line breaks in summa story text
  • Fixed line breaks in moscow french story text
  • Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
  • Fixed AP mines to be collectable after being de-mined with mine detector
  • Fixed Lysovo bridges
  • Fixed Karvola spawn
  • Fixed Hanhijarvi pathing
  • Fixed tracks in t35 vehicle view
  • Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
  • Fixed 120mm pm38 winter texture
  • Fixed hakola battlezones flags
  • Fixed MP Kainuo: fixed missing water
  • Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
  • Fixed humans being able to walk through windows of finnish_rural_house2
  • Fixed Ger GD. Panzergren squad mid war doesn't have the tied cooldown and limit with the single buy sniper
  • Fixed for mission desk text color

  • Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
  • Increased increased heavy engineer price to 10dp for finland mid war
  • Increased slightly the walking speed of Russian shields

  • Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
  • Decreased the third person control accuracy buff for humans (from 100% to 50%)
  • Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
  • Decreased max range of 152mm br2 from 610 to 550m
  • Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.

  • Removed spreadpower accuracy setting from mortars
  • Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
  • [*] Removed unused code in metal hit pen fx
    Call to Arms - Gates of Hell Content Depot 400751
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