Update 26: V 1.023
(It still says version 1.021 in-game, it will be changed soon).
Change Log
Added skirmish for Talvisota DLC owners: Seelow
Added skirmish for Talvisota DLC owners: Smolensk
Added skirmish for Talvisota DLC owners: Petrozavodsk
Added skirmish for Talvisota DLC owners: Berlin
Added post-win/lose stage in conquest so the battles do not end instantly.
Added panzerfaust 30 for upcoming late war finland
Added mission narration for the finnish officer in Talvisota DLC missions
Added more briefing videos to Talvisota DLC missions
Added Christoffer Weiss to the finnish unit voices
Added HEAT shells to new blast system
Added more early war breeds for mission purposes
Added 1-min timer to light tanks and armoured cars on early war.
Added ba10 to finland in early war.
Added missing clay outlate var ground texture bump
Added reload_if_low ammo to idle state
Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
Added upscaled textures for Shellholes
Added size 7 explosion FX
Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)
Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
Updated Kharkov German Skirmision mission units for the correct time period.
Updated some vehicle localizations for historical accuracy and consistency
Updated finnish unit portraits
Updated finnish squad icons added/updated
Updated skirmish logics
Updated some tank textures to be more homologous in colour
Updated size 5 explosions
Updated fire rate of quad flak38
Updated WP projectile terrain and object triggers
Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
Updated russian localization
*updated code for mines, grenades and colliders for future weapons
Updated Finnish Tanker model weights
Fixed several issues of the The Bridge Too Far mission
Fixed several bugs with the finnish skirmish mission
Fixed several skirmish scripts
Fixed cutscenes on Stalin's Big Guns mission to make them coop-friendly
Fixed Summa: madsens not supplied by ammo crates
Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
Fixed Raate road: Bergmanns not supplied by ammo crates
Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
Fixed Ino station: fixed issues with the sea not being considered as water
Fixed Raate Road: fixed firepits being indestructible
Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
Fixed many issues with the skirmishes
Fixed MP Tikhvin: added cover on central flag for balance
Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
Fixed SP Raate Road: fixed two motorcycles being superimposed
Fixed MP Mikli: fixed props wrecks being able to be repaired
Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
Fixed motorcycles hitting friendly mines and flipping
Fixed apcr velocity for 76mm m1933
Fixed MG and rifle range curve to scale properly with AP ammunition
Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
Fixed MG13 to only be able to use MG13 magazines
Fixed MG15 to only be able to use doubledrum magazines
Fixed camp_fire_pot from moving when shot by small arms
Fixed spelling on Monastery from Monastary in some of the localizations
Fixed su122 playing the body break animation when only the mantlet was broken
Fixed localization issues
Fixed line breaks in summa story text
Fixed line breaks in moscow french story text
Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
Fixed AP mines to be collectable after being de-mined with mine detector
Fixed Lysovo bridges
Fixed Karvola spawn
Fixed Hanhijarvi pathing
Fixed tracks in t35 vehicle view
Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
Fixed 120mm pm38 winter texture
Fixed hakola battlezones flags
Fixed MP Kainuo: fixed missing water
Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
Fixed humans being able to walk through windows of finnish_rural_house2
Fixed Ger GD. Panzergren squad mid war doesn't have the tied cooldown and limit with the single buy sniper
Fixed for mission desk text color
Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
Increased increased heavy engineer price to 10dp for finland mid war
Increased slightly the walking speed of Russian shields
Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
Decreased the third person control accuracy buff for humans (from 100% to 50%)
Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
Decreased max range of 152mm br2 from 610 to 550m
Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.
Removed spreadpower accuracy setting from mortars
Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
[*] Removed unused code in metal hit pen fx
Changed files in this update