And remember all feedback is welcome, your input directly affects what we do next.
General Patch Notes
Minor Changes
• Added server option to control behavior of players when they die in Artifact (i.e. black screen vs free cam spectate)• Added (simplified) flash effects to LIV output
• Changed the default game window to be windowed (was fullscreen)
• Changed the game window to never capture the mouse when playing in VR. It will still hide the cursor when mouse is over the window.
• Adjusted the color of the Artifact scanner's diffuse progress bar
• Ziplines now have haptics!
Map Changes
• Khidi - Updated landscape collision on B-site• Khidi - Adjusted the kill volume at REYAB Spawn to not unexpectedly kill players
• Khidi - Patched spots where players could climb on concrete bags and make footstep noises
• Khidi - Fixed the collision on container unit walls in Skatepark that would unexpectedly swallow guns
• Khidi - Made rocks on A-site/Museum unwalkable
• Khidi - Updated collision in Museum to prevent players from pixel walking on walls
• Khidi - New spawns for the Museum side of the map added
• Khidi - Removed bad head peak from Mid to B-site by blocking line of site from this angle
• Khidi - Fixed missing collision on pillar near Colonist Spawn
• Maar - Patched spot where players could swing themselves onto the second floor in Telecom
• Maar - Patched spot where players could escape the map and swing themselves onto the upper catwalk railings near Rock Entry
• Maar - Patched the pixel walk in Mid near the Colonist zipline
• Maar - Updated the ladder collision in the vent drop down on A-site to prevent it from blocking bullets
• Maar - Patched crates that players could climb on by A-site second floor
• Maar - Updated collision on pillars to prevent players from getting stuck
• Maar - Patched climbable rocks near containers in Mid
• Maar - Updated spectator bounds to prevent the spectator from getting stuck on A-site
• Maar - Opened up balcony area for zipline players
• Maar - Fixed pixel walk on B-site
• Maar - Updated collision on corners in A-site where players could clip into the world
• Maar - Updated textures on concrete collapse lab
• Maar - Patched zipline exploit where players could launch themselves over tables in B-site entry
• Maar - Patched pixel walk on new balcony next to A-site zipline
• Maar - Fixed unclimbable ledge on Armory balcony
• Maar - Added a taller crate to make it easier to climb up the Armory balcony
• Maar - Updated collision in the zipline vent that would block players
• Maar - Updated zipline kill volumes to not have possibility of unintentionally killing players who are raising their height while ziplining
• Maar - Added out of bounds kill volumes
• Suna - Added out of bounds kill volumes
• Suna - Removed head peak between the barrels at A-site short
• Suna - Removed known hiding spot from Mid rotation near Construction
• Suna - Removed head peek between concrete bags on B-site
• Suna - Adjusted barrel in mid to hug the wall
• Suna - Removed head peak from Cat entry into B-site
• Suna - Removed gap where players had a line of sight from Cat to back-site on B-site
• Suna - Patched spot where players could step out of map on B-site
• Suna - Patched spot where players could climb on concrete bags in Construction Yard
• Suna - Patched gap on A-long where players could gain unfair intel
• Suna - Updated collision on the concrete bags on B-site to prevent players from climbing onto them and getting stuck
• Este - Fixed up meshes that were rendering black
• Este - Patched pixel walk by the vine climb
• Este - Switched out the emissive crates with a tactical variant
• Este - Fixed floating crates in Garage
• Este - Added out of bounds kill volumes
• Volt - Added out of bounds kill volumes
• Volt - Updated collision on Tunnel wall
• Volt - Adjusted kill volumes to prevent players from slipping through
• Volt - Fixed issue where walls would appear invisible
• Armory - Added out of bounds kill volumes
• Armory - Updated the rock collision to prevent players from climbing up and getting stuck
• Armory - Updated the ground collision near the cat statue to prevent guns from falling through the floor
• Armory - Adjusted spectator collision bounds
• Miru - Added out of bounds kill volumes
• Miru - Adjusted the kill volume at REYAB Spawn to not unexpectedly kill players
Audio
• Armory music now loops• Sounds for ziplines have been added and integrated
Bug fixes
• Fixed - Various map related bugs and fixes• Fixed - Moved ability to grab tacticals with trigger to a different setting option from magazines
• Fixed - Desktop Observer hears coughing globally whenever any player is in smoke
• Fixed - UMP45 flies away when Firearm Grip Swapping is set to enabled
• Fixed - Grip retention on firearm fails the first time a gun is spawned
• Fixed - Grabbing between the charging handles on the APC9Pro breaks your hand animation
• Fixed - Some sights can see out of smoke
• Fixed - Floating guns on death
• Fixed - Dying in the smoke cloud will cause the coughing audio to carry over to your next life and will continue to play until it is finished
• Fixed - Scrolling horizontally causes my character to turn when aiming at the tablet
• Fixed - Zipline will break if a player is riding it mid round start
• Fixed - Can holster live grenades
• Fixed - Scanner can continue to be held after planting
• Fixed - Other players can grab the scanner's yellow orb
• Fixed - In-game Calibration Height bug allows you to double your height
• Fixed - Arms will get stuck on things and start stretching for other players
• Fixed - LIV first person view not hiding the characters head
• Fixed - LIV ADS view not triggering for guns with magnified scopes
• Fixed - Scanning audio effects doubling up when REYAB players restart a defuse
• Fixed - Being able to holster the scanner immediately after starting the scan, allowing Colonists to run away with the planted scanner
Changed files in this update