The game does not provide any combat advantages to the AI, and that won't change. Currently, the AI does not receive any advantages in research or production. I haven't decided whether to change this yet or not.
Is the game too easy or too hard? If you have any feedback, I'd love to hear your thoughts.
New Functionality:
- Atomic Bombs. Each bomb dropped has a new secondary effect of reducing morale country-wide on the targeted country.
Tuning
- Gave manpower bonus to easier difficulty levels
- Adjusted starting resources for difficulty levels
- Increased percent of manpower available from conquered territories
- USA AI increased coordination between European and Mediterranean theaters
- AI should utilize strategic bombers more fully.
- Improved AI logic for "Island hopping" in the Pacific.
- Reduced resource gains for conquered territories.
- Updated USSR AI against Japan.
- USA AI should be improved late game against Japan.
- Reduced German factory capacity.
Bug Fixes:
- Fixed error in Difficulty Bonus/Penalty calculations for countries that start the games as Neutral (USA, Italy, USSR).
- Fixed crash where minor country surrenders with another friendly minor country's unit present in a surrendering region
- Fixed bug where theater AI sometimes erroneously picked a target outside its theater.
- Fixed tooltips on close buttons on research screen.
- Fixed AI targeting bug, where target required reinforcement via port. Sometimes invalid ports were selected. This caused late game USA AI to stall against Japan.
- AI was still sending gifts to conquered allied countries.
Changed files in this update