The game does not provide any combat advantages to the AI, and that won't change. Currently, the AI does not receive any advantages in research or production. I haven't decided whether to change this yet or not.
Is the game too easy or too hard? If you have any feedback, I'd love to hear your thoughts.
New Functionality:
-  Atomic Bombs. Each bomb dropped has a new secondary effect of reducing morale country-wide on the targeted country.
 
Tuning
-  Gave manpower bonus to easier difficulty levels
 
-  Adjusted starting resources for difficulty levels
 
-  Increased percent of manpower available from conquered territories
 
-  USA AI increased coordination between European and Mediterranean theaters
 
-  AI should utilize strategic bombers more fully.
 
-  Improved AI logic for "Island hopping" in the Pacific.
 
-  Reduced resource gains for conquered territories.
 
-  Updated USSR AI against Japan. 
 
-  USA AI should be improved late game against Japan.  
 
-  Reduced German factory capacity.
 
Bug Fixes:
-  Fixed error in Difficulty Bonus/Penalty calculations for countries that start the games as Neutral (USA, Italy, USSR).
 
-  Fixed crash where minor country surrenders with another friendly minor country's unit present in a surrendering region
 
-  Fixed bug where theater AI sometimes erroneously picked a target outside its theater.
 
-  Fixed tooltips on close buttons on research screen.
 
-  Fixed AI targeting bug, where target required reinforcement via port. Sometimes invalid ports were selected. This caused late game USA AI to stall against Japan.
 
-  AI was still sending gifts to conquered allied countries.
 
 
 
 
 
Changed files in this update