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Hello Agents, and welcome to Update 2274!

We’ve been stoked to hear your feedback on our Armor Update, and for that, we thank you all! Your input is incredibly valuable to us and helps us make Intruder the best game it can be.

With that said, we kept on trucking after the Armor Update release, and today we’re glad to introduce you to our brand new Update! We have worked hard on bug fixes, rebalances, QoL changes, and minor additions.



Following feedback provided by the community on Discord, we made some tweaks and balanced Armor’s stats accordingly:
  • Nerf: Balance Damage reduction from 65% to 40% to accommodate OP crouch balance
  • Buff: Balance Damage reduction now also applies to prone
  • Reduced amount of Armor pickups on official maps



Now without further ado, let’s jump in!

Additions

  • Added ping display (/ping and options menu)
  • Added FPS display toggle to the options menu
  • Added safeguard to prevent the game from opening at 1x1 px resolution


Changes

  • Always show a round timer during the practice round.
  • The friendly fire message won’t show when the affected team member is already dead.
  • Always allow for a max agent count of 20 when creating rooms
  • The game will now hide the MaximisedWindow display mode on Windows by default as it only works on Mac.
  • Replace the old splash screen with a more modern solution
  • Revert (LMS) sniper pickups back to the original Falcon from the April Fools version


Fixes

  • Reduced network traffic by not having every player send reset messages for every briefcase to every other player
  • Fixed being able to slowly approach the laser sensor without setting it off
  • Fixed laser sensor not detecting an object (door, window) movement
  • Fixed ejected bullet casings unintentionally triggering laser sensors
  • Fixed random map selection at the end of the round not working properly
  • Fixed thrown bananas and pickups blocking bullets
  • Fixed briefcase popping/colliding with Bloon Cams
  • Fixed being able to hear the Bloon Cams at any distance
  • Fixed players not taking fall damage if they fell on top of a banana or slippery surface
  • Fixed Shrike and Hammerhead rounds not penetrating thin objects (e.g., cardboard cutouts) at long ranges
  • Fixed LMS players spawning in the same location
  • Fixed FullscreenExclusive display mode resetting itself
  • Fixed being able to slightly lean when scrunched up against an object
  • Fixed being able to send empty chat messages
  • Fixed smooth spectator camera screen tilting
  • Fixed bullet penetration on doors with windows not working properly
  • Fixed /punish chat message showing during practice rounds despite having no effect
  • Fixed being able to bypass room map count limitations.
  • Fixed last chat input character from executing keybind actions (opening menus, etc.)
  • Fixed an exploit that allowed players to bypass the de-equip animation on the shield by dropping it through the inventory
  • Fixed invalid room setup options soft locking the main menu
  • Fixed empty submissions of numeric input fields leading to the soft lock mentioned above
  • Removed Bloon controller first-person shadow
  • Removed cardboard cutout's bulletproof base
  • Various readability improvements on HUD elements
  • Various performance tweaks


Please join our Discord to let us know what you think. Your feedback is incredibly valuable to us!

See you on the Island,
The Superboss Games Team
macOS 64-bit Intruder Content Depot 518151
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Windows Intruder Win Depot 518153
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