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Update notes via Steam Community
Hey there, Puzzlers!

The Early Preview of the first Puzzler Pack is available on Steam! The entire DLC Pack is FREE, so you’ll only need the base game to delve into the Pocket Dungeon’s new content.

Friendly reminder that the DLC pack is still in development! We'll be continuously adding new content and fixing bugs (so keep an eye out for more announcements!) Players are encouraged to share their opinions and suggestions on our Discord channel!

Helpful Links

How to access the DLC
Press Kit
Join our Discord
Announcement Blog Post

Puzzler’s Pack NEW Content Overview


New Quandary Run Characters:

Specter Knight:

MoonlightCharacter Challenge: Every so often the moon will change phases. When it is full, Specter Knight will lose his recovery ability and transform.

Scythe SliceRefract Challenge: Slice through chained foes! (As long as there is a free spot at the end of the chain!)

Plague Knight:

Extra ToxicCharacter Challenge: All monsters have increased HP in this challenge. Poison damage persists but acts slower. Foes defeated with your poison attack will not reward gems.

Bomb BurstRefract Challenge: Plague can now jump all around the field. While at full health, collect potions to store up Bomb Burst charges!

New Relics:

Super Skeleton Key: This is the only key you will ever need! Rumors say other keys burst when hit with it! Terrific!

Stick of Ram: Charging in the same direction will give you more damage! Make sure to not slow down!

Fixes in Update:

General

  • Puzzle Knight no longer spends a full turn when rotating units but instead will slightly advance turn time.
  • Mona + Potion Napkin: Only potions aligned with Mona horizontally or vertically are immune to explosions from other potions.
  • Small art update to the Quandary description board.
  • Added a “Shader Strength” setting under “Video Options”. You can use this to lower or turn off shaders used in Quandaries (i.e. Specter’s Moonlight).
  • Text update on some of the new feats & quandary descriptions.
  • Items stay in place for a turn when opening a chest.

Bugs

  • Fixed Gold Leaf Clover would make an extra chest appear on a stage.
  • Fixed Gold Leaf Clover would not improve your item odds in King Chests.
  • Fixed Mona’s victory portrait having the wrong sorting order in VS
  • Fixed Shrinemaster had his hurt portrait missing.
  • Fixed you could get stuck on the top row after a Shovel Drop during the Shrinemaster fight.
  • Fixed poison bombs were flashing red from the get-go.
  • Fixed traps could hurt you when entering portals, Chester's chest, or doors if timed correctly. Traps underneath a portal now get deleted when you exit them.
  • Fixed units desyncing from the board if you entered a portal while they were being tossed into the air.
  • Fixed items were bombproof.
  • Fixed items losing durability to opening chests.



Changed depots in internalqa branch

View more data in app history for build 9166476
Windows Pocket Dungeon Content Depot 1184761
macOS Pocket Dungeon Mac Depot 1184762
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