General
● General stability improvements to enhance the user's experience.● Increased performance by reducing the particles generated upon enemy death.
Balance
● Increased the amount of Knowledged gained from Sparks at the end of a run.● Reduced cost of the first Metamachine Selector in the bookshelf.
● Bonuses from Whiplash Bulb, Arc Surge Battery and Damage Surge Battery no longer apply to subsequent loops.
● The Light Drain and Lose Sparks impediment now properly drains Sparks if a player has less than 50.
● Perpetum Mobile perk now generates the intended amount of Sparks.
● Base Flashlight damage increased ever so slightly.
● Cracked Bulb damage output slightly reduced.

Controls
● Addressed an issue where projectiles could not be fired with the keyboard.● Improved dodge mechanic when using keyboard controls.
● Adjusted projectile aiming to not veer downwards in certain control schemes.
● Controller prompts now appear correctly after disconnecting / reconnecting controller.
● The mechanic for falling through platforms is now more consistent with mouse and keyboard controls.
Gear
● Addressed an issue where Impact Boots behaviour could be interrupted by ropes.● The Slingshot no longer fires backwards when six or more Slower Projectile String upgrades are equipped.
● Globe Bulb now does a better job at clearing darkness.
● Bubble Bulb now does a better job at clearing darkness.
● Sparkle Bulb now does a better job at clearing darkness.
● Enabled the purchase of the final Metamachine Selector.
Misc
● Mothor now stops fighting and accepts mortality when its health reaches zero.● Attic: Removed tenaclors from certain rooms.
● Addressed an issue where Victoria could become invisible in the tutorial.
● Garden Area: Fake walls replaced with fall-through platforms.
● Added option to automatically upload gameplay data and error logs.
● It is no longer possible to repeatedly unlock unlocked perks, Metamachine bonuses and items.
● Items scrapped in the Metamachine now stay scrapped.
● Addressed an issue where Bulbs and Slingshot Ammo from the Metamachine would phase between multiple timelines and change their stats accordingly.
● Doors that previously could not be opened can now be opened.
● Adjusted gadgets so they no longer fire indefinitely if the Tinkering or Pause Menu was opened while active.
● Tutorial: Fixed an area where players could dash out of bounds.
● Achievements for The Living Legacy of the Blooms,, Broken Slingshot, Broken Gadgets, Broken Flashlight, and Vanilla Victoria now unlock properly.

Sound
● Crescent Bulb has a new sound effect.● Added music to Credits scene.
● Adjusted frequency of damage SFX from final boss.
● Added SFX for a certain machine in Act 4.
● Added SFX for menu panel transitions.
● Ambient music no longer stops after interacting with a certain item in the hub area.
● Added more SFX for Blobor.
● Added SFX for the screen that appears at the end of a run. ● Replaced the SFX for Chain Lightning upgrade.
Visuals
● Cleaned up navigation issues within the Bookshelf.● Clockwork Area: Removed a lever that did not do anything.
● Mouse and keyboard prompts now display correctly when a controller is connected.
● Bookshelf icon now fills correctly when button is held.
● Addressed an issue where controller prompts would display as blank.
● Adjusted an issue where projectile aiming reticule and the corresponding time dilation would not activate in a boss fight.
● Quickly moving between menu tabs no longer results in the wrong tab being active.
● Added visuals for Chain Lightning upgrade.
● "You are here!" correctly indicates where you are, even when Fast Travel is locked.
● Addressed various instances of text that was overlapped, misaligned or cut-off.
● Removed extraneous button prompts.
● Addressed various instances of missing / misaligned button prompts.
● Adjusted backgrounds for Boiler, Cellar and Attic.
● Updated the visuals of the Boiler to Garden transition room.
● Bonus room tooltips no longer obscure combat.
Changed files in this update