This marks the last significant build for a while, as I'll be focusing on new game elements (see the previous update for more details) before adding more new islands. I'm glad for the change of pace, as managing/updating/revisions this many islands, missions, and showcase vehicles is a lot to keep track of.
[I'm still undecided about a build with just new parts before the new gameplay elements are done. Leaning towards doing it, but don't want to commit to it quite yet.]
TREBUCHETS AND CATAPULTS
Just a quick reminder that today is the last day to enter your vehicle in July's Featured Vehicle contest. I'll be playing through them all tomorrow morning, and I'm glad to say that I've been looking forward to it. I wasn't sure how I'd feel about having a monthly commitment like this, but so far I really enjoy checking out the creations, and having someone helping out with videos means I don't have to worry about spending the extra 4-8 hours of video editing that comes with each theme.
Still haven't decided on the next theme, and I'm always happy to take suggestions for future themes, so let me know below if you have some ideas for future themes.
0.125 CHANGELIST
Let's wrap up this update with the changelist from version 0.125:
* Added/updated bonus discounts for all missions
* Added/updated star ratings for all missions
* Updated some showcase vehicles (10+)
* Updated some missions/objectives
* Made mouse cursor not disappear when using gamepad in menus
* Fixed Showcase vehicle labels not always correct (how they unlock)
* Fixed YouTube-created vehicles being locked
* Fixed issue with secret objective on Centaurus
* Fixed built-in structure loading issue with custom islands
Changed files in this update