I was about to get to work on the late night fire tending yesterday when a bug came in that turned out not be be a bug at all, but was a problem with how I presented missing supply information, and I had to do something about it.
So I used to hide supply alerts when they were being "handled." This lead to a problem when the tasks that were handling those alerts were not getting done due to low priority. Players did not see the Alerts so were unaware of where/why the production stoppage was. This has now changed!
I will now show missing item alerts until the required count is physically met. But as an added bonus, the alerts now also count the in progress crafting and job tasks for you so you know if it is a task issue or just a prioritization issue leading to the work not getting done.
TLDR: Supply Management is a lot better now. I wish I had done this years ago.
V0.232
- Changed Auto Supply system to keep alerts active unless the required items exist or are being actively made. Too many times there were non serviced jobs disabling the needed item alerts, causing production to stall because the tasks were too low priority.
- The Inventory Menu has a "Supply Alert" toggle now per item. There will be more alerts now, but they can be disabled for non important items.
- Missing Item Alerts now show items in progress of being extracted via jobs, or crafted. This is a hint on which skills need to be prioritized to full the supply requirements
- Fixed bug with supply priorities that was not taking the current count into consideration when deciding what to build next. Now whatever item is the furthest from its desired supply value by percentage will be picked next
- If you mouse over the needed item Alerts now, it will show you all the information on what is needed and why.
Changed files in this update