We have another batch of bug fixes for you. We’re aiming for more QoL features over the next months, but most of the requested features take longer than just a few days to implement.
In the meantime we will continue to fix as many bugs as we can, especially if they are game breaking and blocking the progress.
Cheers~
Patch Notes 1.0.10
Beta Date: 19th July 2022
Release Date: 21st July 2022
Changes
- Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter
- Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it
- Balancing: Machines can now hold items for up to 20 crafting batches
> only applies for new machines built
- UI/UX: Added the case module to product tooltips
Bug Fixes
- Logistics: Machines do not spam belts with items anymore
- Logistics: In some cases splitter and merger could not be configured anymore
- General: Careful Handling policy now adds the luck bonus properly
- General: Centralized Logistics policy was deactivated with researchers in the zone
- General: Case Synergy policy is now updated whenever crafting recipes are changed from and to cases
- General: Specialized Team policy now cannot be copied to other zones by moving affected tables
- Campaign: Removed all remarks and usages of the outdated qualification skills
> may require a new session, employees might have broken skills in old sessions
- A Happy Taskforce: Module and components focus policies were available twice in business development
> only affects new sessions
- A Happy Taskforce: Policies affecting happiness are now available
> only affects new sessions
- A Happy Taskforce: Pipe bot market now requires mobility and can’t be built with negative mobility anymore
> only affects new sessions / new market phases
- Sandbox Level: All buildings now have ‘entrances’ for employees to leave and find paths to exists
> only affects new sessions
Changed depots in _develop_steam branch