- Kill quests: Kill a specific enemy in a specific region.
- NPC quests: Interact with NPC’s until the AI decides the task is done.
- Find item quests: Press the forage button in the relevant location to find a specific item. Note this will count as a story turn, which means all of the usual checks (player injured, player attacked etc) will happen. However, in this case receiving the item will be guaranteed.
- Open-ended quests: Same as before; use an item or ability to try to complete it.
Quest Journal:
- Added a legit quest journal with two tabs: the quests tab and the story-so-far tab.
- You have 1 main quest which infinitely generates additional quest stages. You can also get an unlimited number of side quests during the story (if the AI decides that you got a new quest). You can choose which quest to track. Note: If any location, NPC or enemy needs to spawn for a quest, it will only do so if the quest is being tracked.
- Quest log gives instructions on how to complete the tracked quest. It also keeps track of historical events from previous quest stages, as well as completed side quests.
Misc:
- Fixed a couple bugs with quest text generation
- Installed a new font for a more RPG-like feel
- Forgot to mention from last update; added another world gen preset for MMA / martial arts
Changed files in this update