-Jessica
Patch Notes
New
- New Level Editor Options :
- Added Red and Magenta glow colors
- The toolbar will now save each time you playtest a level (it will still clear when exiting the level editor)
- Added Red and Magenta glow colors
- Tilesets :
- Added new color variants of the glowing auto-tile blocks : Red and Blue
- Added new color variants of the glowing block : Grey, Red, and Blue
- Added new color variants of the glowing auto-tile blocks : Red and Blue
- New Level Assets :
- Added Ground and Roof Spikes :
Upon colliding, the player takes 10 damage, and then gets respawned at their last checkpoint
- Added Jump Pad :
Upon colliding, the player gets launched into the air, refunding all of the player's extra jumps in the process. However during the duration of the vertical launch, the player cannot jump
- Added Ground and Roof Spikes :
Changes
- Level Loader :
- Updated the loading priority to try to help with performance on some PCs
- The Extra Jump addon will now automatically be equipped when playtesting
- Updated the loading priority to try to help with performance on some PCs
- Level Editor :
- Updated the back button in the extra settings menu
- Updated the cycle buttons in the extra settings menu
- Updated the back button in the extra settings menu
- Assets :
- Updated the Glow Auto-tile blocks
- Updated the data stream sprite in the tile selector
- Updated the sprites for the one way and two way platforms
- Updated the Glow Auto-tile blocks
- Data Stream :
- Updated the hitbox
- Updated the hitbox
Bug Fixes
- Fixed a bug where re-loading the level editor after quitting to the level select screen, it would still load the previous project
- Fixed a bug where the grey auto-tile would be replaced by the green auto-tile upon loading
- Fixed a bug where every time a level would be loaded, or the player would end playtest mode, the extra settings menu would always open
- Fixed a bug where a small black box would display behind the extra settings menu
- Fixed a bug where if the player last played a speedrun mode, then booted a level in the level editor, the game would boot into speedrun mode (will now default to normal mode)
- Fixed a bug where if the player started fresh, and then playtested a level in the level editor before playing a main level, they wouldn't be able to move
- Fixed an issue where the PixelRift Studios intro logo's audio would play multiple times at once
- Fixed an issue that caused the PixelRift Studios intro logo's audio play at a much higher volume than intended
Changed files in this update