This one's a big one!
We've been working on this patch for the past few months, and some of the headliners include new difficulty settings for the novice pilot, as well as a host of graphical and Quality-of-Life fixes.Read more below:
New Graphics
- Better thruster VFX
- “Glow Zones” to illuminate crates and the cockpit
- CRT style displays
- Revamped instrument textures
- Added Cockpit Glass
- Misc. graphics improvements
New Features
- Docking Camera
- V2 Leaderboards
Leaderboards will now show extra info, such as platform, assist levels, and if HOTAS/Controller hardware was used.
(Note: V1 scores will be converted upon loading game)
- Expanded Difficulty Options
Do you need Auto-braking to keep you from drifting into deep space? or perhaps a lite-auto-pilot to help you follow moving cargo, we’ve added these as optional “position assists”.
- Subtitles
Featuring settings like adjustable scale, speaker colors, speaker names, and a “bionic” mode.
- Docking Feedback Lights
- Reworked “Oddjob” and “Nuke Mania” levels
(previous versions have been moved to “Unpaid Overtime” levels section)
- Level Descriptions
- New Tutorial Mission
- Animated Garage Door
Quality of Life Improvements
- Better braking feedback
The velocity indicator now shows handbrake and auto-braking thrust in red segments
- Virtual Axes (Joysticks) only show movement from bound axes
- Added text that lets you know which “time to beat” you’re currently on (out of Silver, Gold, or Developer time)
- Lowered proportion of nukes in procedural levels
- Additional voice lines in “Rock Lobster” to give better feedback
- Various Performance improvements
- Fixed TV visual/audio sync issue
- Various small bug-fixes
Quest Release
We’re also now on Meta’s AppLab!The Future
We’re always looking to improve the game, and your feedback is invaluable!If you want to help us with that, or if you just want to come hang out with your fellow dockers, we’ve got a link to our discord below:


Changed files in this update