Until next time! Enjoy the new build!~
-Jessica
Patch Notes
New
Level EditorIn this brand new mode, players can now design, play, and share their own levels!
Enemies :
- Splitter Blaster :
Splitter Blasters add a whole new spin on the blaster enemy type! Splitters are much more dangerous than normal Blasters, and can take your health away quickly if not careful!
- Health : 20
- Maximum iFrames : 1s
- Time to Lock on : 1.5s
- Time to Unlock : 2.5s
- Points Rewarded : 30
- Time between attacks : 1.8s
- Detection Range : 11m
- Projectile :
- Damage : 20
- Velocity : 9
- Despawn Timer : 0.8s
When the projectile is destroyed or despawned, it will summon multiple projectiles at once that will shoot out in all directions
- Summoned Projectiles :
- Damage : 10
- Velocity : 15
- Despawn Timer : 1s
- Damage : 10
- Damage : 20
- Health : 20
- Mobile Blaster :
The new Mobile Blaster merges the basic moving enemy, and the basic blaster enemy, and merges them into one! Creating a new dangerous threat!
- Health : 15
- Maximum iFrames : 0.7s
- Time to Lock on : 1.2s
- Time to Unlock : 2s
- Time between attacks : 1.2s
- Detection Range : 6m
- Movement Speed : 5
- Move Timer : 1.5s
- Points Rewarded : 10
- Projectile :
- Damage : 10
- Velocity : 17
- Despawn Timer : 1s
- Damage : 10
- Health : 15
Changes
System :- Changed how the game handles loading levels (.unity files -> .json files)
- Checkpoints :
- Upon activating the player will now be healed for 10 health
- Upon activating the player will now be healed for 10 health
Levels :
- Removed extra levels
Enemies :
- Basic Moving Enemy :
- Standardized move timer : 1s to 3s -> 1.5s
- Decreased movement speed : 5.5 -> 5
- All enemies will now check for walls and cliffs regardless of their settings
- Increased distance of wall check : .2 -> .25
- Standardized move timer : 1s to 3s -> 1.5s
- Blaster :
- Projectile Damage : 15 -> 10
- Projectile Velocity : 15 -> 17
- Time between attacks : 1.3s -> 1.2s
- Projectile Damage : 15 -> 10
Player :
- Wall Jump :
- No longer requires a jump remaining to use.
- Adjusted behavior
- No longer requires a jump remaining to use.
Bug Fixes
- Fixed a bug where if the player died and restarted the level while holding shift, the sprint effect would still be active
- Fixed a bug where if the player would clip through the map, they would fall forever and soft lock
- Fixed a bug where enemy projectiles wouldn't spawn the death particles when they despawned via timer
Changed files in this update