This build is part of the Experimental branch and is not thoroughly tested.
Version 2.x.0:
Fixes:
- Fixed issue with Auto Homing.
- Fixed Shadow Spirit jump jet VFX.
- Fixed Hunter jump jet VFX.
Content:
- Heavy Reactors (Heavier, but with very high heat limit and high health).
- New Main Menu UI.
- New Career Selection UI.
- Restored Mechlab background scenery.
Features:
- Improved recoil system.
- Pilots that are fired now have a random chance to be available to hire again.
- Aborting contracts now results in losing reputation and/or trust.
- New multi-save career auto-save system.
- New career event system.
- New notification System.
- Notification for pilots contract expired.
Balance:
- Pilots leveling reworked, quicker at lower levels and slower at higher levels using an experience curve.
- All autocannons reduced recoil.
Misc:
- Funding values memory size doubled.
- More compact display of weapon damage and range.
- Concurrent audio voice count increased from 32 to 64.
Modding:
- "AmmoDefinitions" folder moved into the "Weapons" folder
Known Issues:
- Attempting to load a career save instead loads a new career - This is related to the new career auto-save system.
Experimental Alpha v2.x.0
Update notes via Steam Community
Changed depots in experimental branch