Main Issues:
-The pathfinding AI is still shit (order direct routes when you can for now).
-When you recruit multiple characters into your party, it gets a little choppy.
-Plan to improve inventory management, with item dragging mechanics.
-Plan to add another couple of maps and side quests to Chapter 1.
Complete List of Updates:
-Finished Ch.1.
-Now two separate EXEs, one for the world editor.
-Party can now be exported to other stories (or "chapters").
-Added option to save party backup in Chapter 2 Limbo map.
-Removed "(Attack)" indicator at end of player dialogue lines to make it harder.
-Added merchant characters to buy stacks of a certain item (depending on map), and sell goods.
-Fixed major problem where party members would attack after initiating dialogue with player.
-Fixed major problem with party destinations if commanding them individually.
-Added new script boolean to check for party level: "if_partyLvl".
-Fixed bug with "if_objHave" command's optional count parameter.
-Sped up framerate with large parties a little.
-Increased bird movement speed from 2 to 3.
-Added one more outer zoom level (30%).
-Updated Player's and Builder's Manual.
-Improved some dialogue.

