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Update notes via Steam Community
General:

- Base code for COOP horde mode is completed and being tested.

- Fixed inability to join 'Lab' map in Single Player mode.

- Fixed an issue where the game timer would display 0 time left and the game wouldn't end. Ultimately players could continue playing until the frag limit was reached but bots would stop playing in Single Player.

- Consalidated both faction huds into one and used advanced methods to diplay correct values and images upon spawn.

- All weapons have the same dynamic crosshair (for the moment).

- Fixed HUD overlapping issue from both the factions.

- Announcer voice added whenever the game ends.


Renegade:

- Damage of Eliminator has been changed from 20 to 10.

- Fire rate of Eliminator has been changed from 0.09 to 0.18.

- Damage of Puncher has been changed from 40 to 30.

- Fire rate of Puncher has been changed from 0.8 to 0.6.


Mercenary:

- Fixed an issue that caused the dynamic crosshair not to display.

- Scout class is now unable to use old ability code.

- Fixed headshot / killstreak notifications.

- Fixed recoil inconsistency on Scout and Assault classes.

- Damage of Machine Gun 2054 has been changed from 20 to 10.

- Fire rate of Machine Gun 2054 has been changed from 0.09 to 0.18.

- Damage of Scout Rifle 2054 has been changed from 40 to 30.

- Fire rate of Scout Rifle 2054 has been changed from 0.8 to 0.6.


Known bugs:

- Issue where Faceoff scoreboard would not be visible if playing with characters from opposing faction.

- Renegade nade woosh sound too loud.

- Nade damage inconsistent on from Ren to Merc.

- Ability sounds activate on all clients.

- Puncher visual rail needed.

- AI shoots after death.

- Sniper scope Mercs not appearing upon using ADS function.
Windows 64-bit RENEGADE Content Depot 1410111
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