Patch Notes Update Version 0.0.8.5
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Todays update contains bug fixes and continued improvements.
Features and Additions.
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*Improved Saving and Loading.
*Player Base pieces are now saved seperate for players to keep built work.
*Player Location and Vehicle now saves automatically when exiting the game.
*Updated and Improved the concrete & copper Base Construction texture.
*Improved precision on rotation of buildable base pieces.
*Several Adjustments to Base Construction pieces to prevent Zfighting /clipping.
*Thin Floor used as a flat roof no longer clips with thick walls.
Bugfix
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*Menu Mode now toggles properly when Pressing F6 to access custom color selector.
*Quiting game while in a vehicle now exits player from the vehicle then saves the game.
Known Issues
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*Collision is disabled for all objects except floor and roof pieces.
*Collision for roof tiles is currently 1/10th of a world unit differnt than the actual mesh.
*Players can walk through floor pieces on a slope.
*Holding Jump allows a player to "Stick" and slide along a floor or roof piece.
*Sticking, Sliding, and Double Jumping are intended game mechanics on certain building pieces and intended as gameplay features in development.
*Harvesting crystals is radius based, not target based.
*Target based Harvesting is under revision. Radius based will be used for a while.
Update Version 0.0.8.5
Update notes via Steam Community
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