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Changelog 1.0.3

Boss portals no longer teleport the player immediately after interaction, a 3s window is given to cancel.
Added fullscreen option.
Small amounts of Elder Tokens may spawn in remote areas of the levels instead of relying only on player kills; already spawned tokens will similarly redistribute away from the player on level reload.
Chromatic Tokens (once unlocked) gain increased spawn chance after level 10.
Added labels to the end-level choice screen to clarify what each option does; added a similar label to the end-run screen.
Exhumers make a harmless "blood explosion" effect on death.
Minor improvements to the tutorial level: dummies now emit particles to clarify what to do to open the doors; changed a sign to explain you can't turn mid melee attack.

Bugfixes: ghuls will react if attacked while eating; elder ghuls should be less often distracted by food when an enemy is close; weapon selection buttons no longer appear after tweaking the settings if no choice is actually possible; fixed stats screen displaying the wrong data if the final boss is defeated on the first run; improved procedural item distribution to prevent lower item density on the "southern" side of the map.
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