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Update notes via Steam Community
Patch Notes V 0.0.8.3

This weeks development was very rounded with improvements to UI, Art content, a first game mechanic, and the Early Access Supporter Custom Color selector for base textures and vehicles!

New Features.
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*Added: Stat Meter decoration for improved UI visuals.
*Added: HEAT DAMAGE! Lava can cause 60 points of damage per second!
*Added: Supply Hovercraft large and round.(Special thanks to Quaternius
*Added: Color Selection menu for Base decoration and vehicle styles.
*Added: Several rock and mineral textures.
*Added: Cleaner UI frame for inventory and cargo.

Changes.
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*Thick Base Wall length reduced to 4 units wide.
*Build Mode controls improved slightly on some pieces.
*Gathering is now based on proximity to the character.
*Gathering minerals will now destroy the object gathered.
*Gathering minerals still produces a random harvest.
*Auto-Zoom to third person view when using vehicles.
*Auto-Zoom to first person when exiting a vehicle.
*Harvested Objects no longer reappear after a successful shutdown.

Internal Engine Changes
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*Internal Change for new Texture format and loading.
*Improved UIX internal functions;
*Improved Shader for Color Selection features.
*Improved Save Game System.
*Small improvement to Sphere Environment Mapping.
*Reflective / Metallic Materials are less "chaotic"

BugFix
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*When player is in a vehicle, the vehicle no longer vanishes on exit.
*Vehicles will continue to be instantly craftable until save system and storage is very stable and reliable.
64-bit Depot 1925531
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