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Update notes via Steam Community
CYCO: 07.15.22.r1

> ADDED: New map: BAD RECON
> ADDED: New Neutral Aeriel Kick
> ADDED: Fire special (Grounded + Aerial versions)
> ADDED: Bounce velocity, certain attacks cause target to bounce on terrain based on the attack.
> ADDED: Moveset changing system in CYCO config menu. Certain attacks can be interchanged.
> ADDED: Inbounds Mechanic to keep NPC's in level boundaries.
> ADDED: Combo Counter UI element
> ADDED: Mission Timer UI element
> ADDED: Spark VFX to Grab target when dragging
> ADDED: Bad Recon (Unit) Jump and Falling Animations
> ADDED: Music Engine System. Can chose between 4 Music Modes: Ambient, Arcade, Dynamic. Each Map has its own unique music tracks. Can be configured under audio section of config menu.
> ADDED: Audio manager system.
> ADDED: Level selection System.
> ADDED: Cinematic System.
> ADDED: Limb based Hit animations.
> ADDED: Fever System
> ADDED: Rank System
> ADDED: Bad Recon(Unit) Death Functionality
> ADDED: Bad Recon Attacks

> FIXED: Flying glitch caused by forward velocities of forward aerial attacks
> FIXED: Bugged rotation animation value for strafe idle and strafe forward.
> FIXED: Major bug that would make character go into Neutral (grounded) while airborne. All master stances now transition into each other correctly.
> FIXED: Limbs twisting during animation after state transitions.
> FIXED: Jump count being reset if near ground but still airborne.
> FIXED: VFX glitch where footstep object would spawn at hand locations.
> FIXED: Infinite Jumping bug.
> FIXED: Reset in strafe having residual movement values when released.
> FIXED: Disabled being able to access Targeter during cutscenes
> FIXED: Undesired rotation and velocity changes during aerial attacks making user get stuck on top of target character

> UPDATED: Health bars to look more distinctive, as well as adding a background to help determine max health.
> UPDATED: Form Back Prowl on hit velocity to allow for follow up combos.
> UPDATED: Made Hitstun transition animation smoother.
> UPDATED: Overhauled Hitbox system, increased performance.
> UPDATED: Improved charging animation
> UPDATED: Neutral Forward Animation
> UPDATED: EG ponytail model.
> UPDATED: Improved Reset walking animation.
> UPDATED: Improved Aeiral Kick Side animations.
> UPDATED: Disabled Ledge-hopping while in prowl.
> UPDATED: Grounded dodge animation improved.
> UPDATED: Jiggle physics to not look broken when moving at extreme velocities.
> UPDATED: Improved Bad Recon (Unit) being hit animations
> UPDATED: Improved Grab Idle state and animation.
> UPDATED: Improved Grab Forward and Hold Target Animations
> UPDATED: All attacks to have higher hitstun to accommodate easier combo strings
> UPDATED: Overhauled EG Neutral Form Jab string.
> UPDATED: Lowered most grounded attack velocities
> UPDATED: Climbing to turn corners better and added attaching to adjacent side walls.
> UPDATED: Increased EG base speed.
> UPDATED: Increased EG Fall speed.
> UPDATED: Increased Tether End Range.
> UPDATED: Improved Bad Recon (Unit) mesh.

> DEV NOTE: Current fever drain indicator was a last-minute implementation, will be making a more readable one in the coming days.
> DEV NOTE: Daily hotfixes/additions from this point onwards until otherwise specified.
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