Due to the extensive changes in mechanics and balance I would highly recommend doing a hard reset to start a new game (check the Steam forum for instructions). The next minor updates will be focused on more balance and progression adjustments, and I have plans to add more Spell stuff.
Added
- Crystals now generate Almedite (money) directly
- Spell casting (3 spells currently, more coming)
- "Idle Boost" talent
- "Infinity" talents
- "Disable menu animation" setting
- "Disable Autobuys on prestige" setting (on by default)
- "?" button on most panels which opens the relevant help entry
Changed
- Energy is now used to cast spells instead of being sold
- Energy bar shows gain amount while full
- Increased Energy Reservoir base stats
- Pneuma is now based on money+corruption instead of energy+corruption
- Acclimation base bonus is now 1%
- Sell all tiles is now Control + Right Click
- Redid/added some tutorials
- Cost/formula balancing
- SFX/Music options are now sliders
- Misc UI tweaks
Removed
- Energy selling/auto-selling and related upgrades & talents
- "Crystal Instability" talent
- "Auto Refreshment" talents (replaced by "Infinity" talents)
Fixed
- Disable particles option wasn't disabling all particles
- Super Boost display amount
- Crystal triggers/tooltips being out of position when changing between regular/widescreen resolutions
- An issue where mission/story state was going out of sync when loading/importing game
- Misc small bugs
Changed files in this update