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Update notes via Steam Community

Hi


I'm still alive and working on ep2! In the meantime I've squashed few bugs and decided to not hold back these fixes until next part. So, without further ado this is what changed:

  • Enemy AI - less cheesing:
    • throw boomerang lower if player is crouching,
    • fix line-of-sight checking when player is crouching
  • Framerate handling:
    • fix too slow / too fast crouching on low / high framerate
    • fix jittery movement on high framerate
    • fix floaty movement on low framerate
    • fix shotgun not firing on high framerate
    • fix aiming toggle not working on high framerate
    • fix reloading not working on high framerate
    • fix muzzle flash not showing on low / high framerate
  • Minor tweaks:
    • after dying, players restart level with full health, also fix "hurt" effect staying after selecting restart
    • un-tick "invert running" by default for new players (your existing settings should not change)
    • waiting for game over screen is now skipped only by jump key to avoid triggering accidentally
    • split first level into "warmup" and "real" levels
    • give player the shotgun directly on level 4 in campaign, to avoid ammo spawning problem for now


Hope you're having a great day and see you around the castle!

Windows 64-bit Windows-64 Depot 1912461
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Linux 64-bit Linux-64 Depot 1912462
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