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First off, Hello everyone! We've had an influx of new players due to SotB launching on GX.games. Welcome, thanks for trying out my game!

This update is on the smaller side, the main additions are a visual overhaul of the Arid Encampment zone, and updates to the Monk.

ZONES

  • Slightly reduced number of stuff spawning in all zones.
  • Adjusted which bosses can spawn in each zone.
  • Adjusted which enemies can spawn in each zone after looping.
  • Arid Encampment:
    • Visually updated!
    • Added ambient sfx.
    • Tweaks some paths.
    • Added geyser jump vfx and sfx.


ENEMIES

  • Increased base knockback of ALL enemies.
  • Improved Goblin Marauder aerial behavior.
  • Improved Augmented Slime vfx, sfx, ai, & some animations.
  • Updated all other slime vfx & sfx.
  • Updated Mushroom vfx, sfx, ai, & increased attack speed.
  • Added hitflash for visual feedback when damaging enemies that don't stagger.
  • Elite enemy projectiles are scaled up.
  • Cursed elites now explode into a lingering cloud that inflicts curse.
  • Cursed elite projectiles are now outlined purple.
  • Updated vfx for getting hit by curse.
  • Demonic elite fireballs now apply ablaze.


SEALERS

  • Bard can now reverse his evasive ability.
  • Exile will now ground jump instead of wasting his double jump if jump is pressed a few frames before landing.
  • Arbalist's blink slash no longer bonks on ceilings.
  • All Sealers collision boxes are now 1 pixel taller.
  • The use of active items has been restricted to following player states: general, attacking, casting, stagger.
    • It was a bit insane that you could use items at ANY point (even in the death animation!). This is just removing some possible jank, you likely won't even notice this change.


Monk:

  • Updated jump animation.
  • Added vfx & sfx when animation cancelling.
  • Martial Blows:
    • Tweaked velocity, attack speed, animations, hitboxes, knockback, hitpause, & sfx.
    • Damage reduced. (80%/80%/100%/100%/120% Old: 480%) > (60%/80%/60%/80%/120% New: 400%)

  • Ki Barrier:
    • Now slams into the ground if used in the air.
    • Damage increased from 135% to 150%.
    • Cooldown increased from 7 to 8 seconds.
    • Updated vfx & sfx.

  • Flash:
    • Cooldown increased from 6 to 7 seconds.
    • Healing increased from 10% to 15% Max HP.

  • Ki Stream > Ki Blast:
    • Ability replaced.
    • Now instantly fires a ranged blast of ki energy that Stuns and deals 400% Magic Damage to a single target. Shoots at a downwards angle if used in the air.
    • Ability type changed to Attack (now applies on hit effects).
    • Still costs 1 Ki and has no cooldown.



Runewarden

  • Runic Evocation (Earstan):
    • Attack 1 massively increased attack speed, reduced damage from 110% to 100%.
    • Attack 2 increased end lag, updated animation, increased damage from 110% to 140%.
    • Increased projectile speed.
    • Updated vfx & sfx.



NERFS

Armor

  • Damage reduction from Armor now only applies to Armor shield.
  • Blocked attacks no longer benefit from Armor damage reduction.

For those of you who aren't familiar, each point of Armor used to passively reduce damage taken by 1% (capping at 50%), in addition to generating a recharging shield. This reduction now only applies if your Armor isn't broken, aka it doesn't apply to health damage. So stacking Armor still makes your Armor more resilient but when it's broken you're more vulnerable. Additionally, Blocking the attack (and thus reducing incoming damage by a minimum of 50%) now overwrites any reduction that would be granted from Armor, as it's always equivalent or higher.

Health Regen

  • Arbalist, Pyromancer, Bard, & Specialist have had their base health regen reduced from 10 to 8.

Last update these Sealers had their regen doubled. This was a little too much.

ITEMS

  • Strength Jewel:
    • Physical Damage reduced from 5 to 3.

  • Greatsword:
    • Physical Damage reduced from 10 to 6.
    • Added 10% Attack Damage.

  • Essence of Blood:
    • Physical Damage reduced from 5 to 3.

  • Ogre's Club:
    • Physical Damage increased from 6 to 10.
    • Removed Attack Damage.
    • This item will likely be reworked into something cooler later.

  • Intellect Jewel:
    • Magic Damage reduced from 5 to 3.

  • Sorcerer's Cap:
    • Magic Damage reduced from 10 to 6.
    • Added 10% Skill Damage.

  • Essence of Space:
    • Magic Damage reduced from 5 to 3.

  • Apprentice's Staff:
    • Cooldown Reduction reduced from 8% to 5%.

  • Utility Belt:
    • Item Damage reduced from 30% to 25%.

  • Crystallized Heart > Crystal Heart:
    • Renamed.

  • Pocket Repeater:
    • Proc chance reduced from 50% to 34%.
    • Damage increased from 50% to 70%.
    • Updated bolt behavior & visuals.

  • Necrotic Lantern:
    • Damage heavily increased from flat 5(+2.5) damage to 75%(+75%) of your Magic Damage.
    • Range reduced from 40(+20) to 30(+15).
    • Health restored changed from 33% of damage value to 30% of actual damage dealt.



CHAOS TRIALS

  • Added new modifier: Hellfire.
  • Added new modifier: Gilded.
  • Item Insanity has been renamed to Item Chaos. Relic items are now properly randomized. Fixed shop tooltips.
  • Shrine Insanity has been renamed to Chiseled. It no longer effects keystone drop chance or golden shrine chance.
  • Shop Insanity has been renamed to Informed Buyer.
  • Curse of Fortune description updated from "+1 Luck" to "Find higher quality items". This modifier was sort of bugged, the way luck works has been updated.
  • Iron Flesh Max HP increased from 10% to 25%. The Armor nerf made this super modifier punishing.
  • Updated hud modifier icons & behavior.


BUGS & MISC

  • Unlock challenges are now displayed under locked sealers.
  • Added failsafe for getting stuck out of bounds.
  • Fixed getting stuck in a zone after a boss fight.
  • Fixed an oversight that allowed void replicators to choose keystones as their item.
  • Fixed a bug where a player would get stuck dying while holding a depleted divinity ichor.
  • Fixed essence items descriptions on stats menu item tab.
  • Fixed boss health visual bug.


Enjoy :)
- Logan

Windows Seals of the Bygone Content Depot 1093791
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