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Hey there folks!

There's been a lot going on behind the hive at ol' Beeswax Games, and we're excited to put out a fraction of what we've been working on today! This is a significant update to the gamepad input system in SPOOKWARE, with the primary goal of making the experience as enjoyable as it is on M/KB! And accompanying these changes are minor bug fixes across the chapters!


Patch Notes


Miscellaneous:

  • Added controller glyphs for microgames that use the W,A,S,D function. When the game detects that a gamepad is being used, these glyphs will take the place of the arrow keys, and vice-versa with KB/M.
  • Certain text and terminology in Chapter 2 has been changed to reflect the changes made with controllers in mind
  • The following microgames in Chapter 2 have had their sensitivity adjusted for controller:
    Chalk: .4 -> .3
    Differences: 1 -> .65
    Heart: 1 -> .75
    Equation: 1 -> .7
    Inspect: 1 -> .75
    Lock: 1 -> .8
    Puzzle: 1 -> .8
    Skeleton Boss: 1 -> .25


Bug Fixes:

  • Fixed bug where settings menu on Title Screen would also control Title's screen menu.
  • Fixed bug where music had a chance to cut off during gameplay.
  • Fixed error message Chapter 2's dream Sequence.
  • LEFTI name no longer pops up twice in lady red dialogue.
  • D-pad no longer gets cut off in Chapter 3 microgame screen (changed value from 590 to 635).
  • Fixed error during Chapter 3's ending cinematic.
  • Fixed error blocking progress in Chapter 3's final restaurant sequence.
  • And other minor fixes across the three changes



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