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Update notes via Steam Community
*At the start of play, it is now possible to set the humanity of historical warlords to a random value instead of a fixed value.
*If the castle owner is older than a certain age and there is a vacancy in the vassal frame, there is a low probability that the son warlord will join.
*Added an executable project
*Fixed a bug that sometimes the command in battle and the command in standby were displayed at the same time in battle.
*Other minor corrections
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