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Update notes via Steam Community


In the recent Update 1.3 release, we implemented a change to improve ranged units' ability to fire on their enemies when a friendly squad is positioned between them and their target—even if the ranged units seem to have a clear line of sight (LOS) on the enemy. The change involved treating two overlapping units as a single "combined" unit, which would allow the ranged soldiers to carry out their fire orders more reliably.

Unfortunately, the fix was a bit overzealous... Not only did it address the LOS issue, but it allowed ranged units to stack and fire in a way that largely negates the importance of positioning your troops—a critical mechanic to the depth of the gameplay in Battles.

We are backing out that change in today's hotfix, though we plan to revisit the original issue in the future—so watch for less extreme changes in a future update!

As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:

💬 DISCUSS: Total War: WARHAMMER III on Steam
💬 DISCUSS: Total War: WARHAMMER III on the official Forums

That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August.

See you on the battlefield!

— The Total War Team



📃 HOTFIX 1.3.1




Reverted the following change:
  • To prevent instances where ranged units hold their fire because a friendly unit is in their line of fire, overlapping units are now considered (by the game as) part of the same unit. This should ensure that ranged units can more consistently carry out firing orders.
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