Hey! In this update I added item sounds that trigger when you equip them. This was something I wanted to do prior to release, but ran out of time. After some very helpful feedback from players, I've also done some fixes and changes for quality of life / readability during play. For example, collected items and slain enemies go away much quicker to decrease clutter in the heat of the moment.
Full changelog:
NEW
+ Added a sound that plays when you equip an item. Each item has a unique sound.
+ Added "NO POWER" effect when jumping with an empty jump bar and no power left.
+ Picking up a golden power coin now refills 50% of your jump meter.
+ Added a new section in the character stats screen which lists the selected character's HP, power coin stat, and luck.
TWEAKS + FIXES
+ Performing a style move refills the combo bars more. (+20% -> +50%)
+ Jump bar now glows white when at full charge to increase readability. Alternate jump bar styles are in the works to make a free jump more obvious.
+ Adjusted the Ranger's arrow hitbox to be less wide. Helps prevent arrows getting stuck on walls when you are turning corners and firing at the same time.
+ Fixed the Diamond Buyer letting you into the shop and buy things even if you've reached the maximum amount of diamonds sold.
+ Fixed a secret not triggering if you do a specific series of events in a very specific way.
+ Adjusted the extended-tutorial text to explain jumping and its rules a bit better.
+ Greatly lowered the time that a collected power coin / item effect sticks around.
+ Greatly lowered the time that the defeated enemy effects stick around.
CHARACTER ADJUSTMENTS
+ Gave Sorcerer +1 HP. (3 -> 4)
+ Increased Valkyrie's coin stat by 0.10 (1.25 -> 1.35)
Next up on the to-do: A visibility menu with better visibility options (higher visibility pits, more hud styles), and a settings menu accessible during play instead of just from the main menu.
Thanks for playing Quester!
Quester - Update v1.01 - Fixes & Tweaks
Update notes via Steam Community
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Depot 1406491
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